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PHASE iOS xcode15.3 b1

Alex Soto edited this page Jan 27, 2024 · 1 revision

#PHASE.framework

diff -ruN /Applications/Xcode_15.2.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASE.h /Applications/Xcode_15.3.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASE.h
--- /Applications/Xcode_15.2.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASE.h	2023-11-12 10:45:56
+++ /Applications/Xcode_15.3.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASE.h	2024-01-12 00:29:36
@@ -5,6 +5,9 @@
 //  Copyright © 2021 Apple Inc. All rights reserved.
 //
 
+#ifndef PHASE_h
+#define PHASE_h
+
 #import <PHASE/PHASEAssetRegistry.h>
 #import <PHASE/PHASEDefinition.h>
 #import <PHASE/PHASEDirectivityModel.h>
@@ -27,3 +30,5 @@
 #import <PHASE/PHASESource.h>
 #import <PHASE/PHASESpatialPipeline.h>
 #import <PHASE/PHASETypes.h>
+
+#endif // PHASE_h
diff -ruN /Applications/Xcode_15.2.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASEEngine.h /Applications/Xcode_15.3.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASEEngine.h
--- /Applications/Xcode_15.2.0.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASEEngine.h	2023-11-12 03:04:08
+++ /Applications/Xcode_15.3.0-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/PHASE.framework/Headers/PHASEEngine.h	2024-01-19 03:26:19
@@ -5,6 +5,8 @@
 //  Copyright © 2021 Apple Inc. All rights reserved.
 //
 
+#ifndef PHASEEngine_h
+#define PHASEEngine_h
 
 #import <PHASE/PHASESoundEventNodes.h>
 #import <PHASE/PHASEAssetRegistry.h>
@@ -172,3 +174,5 @@
 @end  // PHASEEngine
 
 NS_ASSUME_NONNULL_END
+
+#endif // PHASEEngine_h
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