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Remove renderPhaseUpdates Map #17484

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merged 3 commits into from Dec 14, 2019
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sebmarkbage
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Builds on top of #17483

Now that we have a separate queue for recently added updates, we can use this queue to pick up the render phase updates. As long as we clear them before committing.

TODO: I believe this might have a bug if you suspend during the second update but before we get to process this particular Hook. Since the update would remain in the queue in this case.

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Comparing: be603f5...b384dd1

react-reconciler

File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
react-reconciler.production.min.js 🔺+0.3% 0.0% 71.94 KB 72.19 KB 21.29 KB 21.3 KB NODE_PROD
react-reconciler-persistent.development.js +1.1% +0.1% 599.87 KB 606.33 KB 126.77 KB 126.92 KB NODE_DEV
react-reconciler-persistent.production.min.js 🔺+0.3% 0.0% 71.95 KB 72.2 KB 21.3 KB 21.31 KB NODE_PROD
react-reconciler.development.js +1.1% +0.1% 602.4 KB 608.86 KB 127.89 KB 128.03 KB NODE_DEV
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File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
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react-test-renderer.production.min.js 🔺+0.3% 🔺+0.3% 71.19 KB 71.44 KB 21.9 KB 21.96 KB UMD_PROD
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File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
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ReactDOM: size: 🔺+0.2%, gzip: 🔺+0.2%

Size changes (stable)

Generated by 🚫 dangerJS against b384dd1

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Details of bundled changes.

Comparing: be603f5...b384dd1

react-native-renderer

File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
ReactFabric-prod.js 🔺+0.1% 🔺+0.2% 268.19 KB 268.43 KB 46.33 KB 46.44 KB RN_FB_PROD
ReactNativeRenderer-dev.js +0.9% +0.1% 743.53 KB 749.96 KB 158.06 KB 158.22 KB RN_OSS_DEV
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ReactNativeRenderer-dev.js +0.9% +0.1% 743.71 KB 750.14 KB 158.16 KB 158.31 KB RN_FB_DEV

react-test-renderer

File Filesize Diff Gzip Diff Prev Size Current Size Prev Gzip Current Gzip ENV
react-test-renderer.development.js +1.1% +0.1% 615.64 KB 622.11 KB 131.76 KB 131.9 KB UMD_DEV
react-test-renderer.production.min.js 🔺+0.3% 🔺+0.3% 71.22 KB 71.46 KB 21.91 KB 21.98 KB UMD_PROD
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ReactART-prod.js 🔺+0.1% 🔺+0.2% 235.58 KB 235.76 KB 40.01 KB 40.1 KB FB_WWW_PROD
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@sebmarkbage
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I should also make the infinite loop error use a dispatcher: #17480 (comment)

@acdlite
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acdlite commented Dec 13, 2019

TODO: I believe this might have a bug if you suspend during the second update but before we get to process this particular Hook. Since the update would remain in the queue in this case.

Inside resetHooks, which is called when something throws, scan through the partial list of work-in-progress hooks and clear the pending updates (queue.pending = null). We only need to do this if a re-render was scheduled.

When aborting a render, we also need to throw out render phase updates.
Remove the updates from the queues so they do not persist to the next
render. We already did a single pass through the whole list of hooks, so
we know that any pending updates must have been dispatched during the
render phase. The ones that were dispatched before we started rendering
were already transferred to the current hook's queue.
@acdlite acdlite merged commit 8a347ed into facebook:master Dec 14, 2019
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acdlite commented Dec 14, 2019

Fixed the todo and merged after discussing out of band.

gaearon added a commit that referenced this pull request Dec 16, 2019
gaearon added a commit that referenced this pull request Dec 16, 2019
acdlite added a commit to acdlite/react that referenced this pull request Dec 16, 2019
Follow up to facebook#17484, which was reverted due to a bug found in www.
// It's also called inside mountIndeterminateComponent if we determine the
// component is a module-style component.
if (didScheduleRenderPhaseUpdate) {
const current = (currentlyRenderingFiber: any).alternate;
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@acdlite What if this is render phase updates during initial mount?

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@acdlite acdlite Dec 16, 2019

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It doesn't matter then because either the whole fiber will get thrown out or it will be cloned again. Except in legacy mode goddamn it. I'll add a test in the other PR.

acdlite added a commit to acdlite/react that referenced this pull request Dec 19, 2019
Follow up to facebook#17484, which was reverted due to a bug found in www.
smagill pushed a commit to smagill/react that referenced this pull request Dec 20, 2019
Follow up to facebook#17484, which was reverted due to a bug found in www.
acdlite added a commit to acdlite/react that referenced this pull request Jan 9, 2020
Follow up to facebook#17484, which was reverted due to a bug found in www.
acdlite added a commit to acdlite/react that referenced this pull request Jan 9, 2020
Follow up to facebook#17484, which was reverted due to a bug found in www.
acdlite added a commit to acdlite/react that referenced this pull request Jan 17, 2020
Follow up to facebook#17484, which was reverted due to a bug found in www.
acdlite added a commit that referenced this pull request Jan 17, 2020
* Remove renderPhaseUpdates Map

Follow up to #17484, which was reverted due to a bug found in www.

* Failing test: Dropped updates

When resetting render phase updates after a throw, we should only clear
the pending queue of hooks that were already processed.

* Fix non-render-phase updates being dropped

Detects if a queue has been processed by whether the hook was cloned.
If we change the implementation to an array instead of a list, we'll
need some other mechanism to determine whether the hook was processed.

* Regression test: startTransition in render phase

useTransition uses the state hook as part of its implementation, so we
need to fork it in the dispatcher used for re-renders, too.
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