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Impeller Scene

Matan Lurey edited this page Aug 10, 2023 · 4 revisions

We are excited to have you tinker on the Impeller Scene Demo presented at Flutter Forward. While we spend time learning the use-cases and finalizing the API, the functionality for Impeller Scene is behind a compile-time flag. During this time, there are no guarantees around API stability.

Compiling the Engine

  • Configure your Mac host to compile the Flutter Engine by following the guidance in wiki.
  • Ensure that you are on the main branch of the Flutter Engine.
  • Ensure that you are on the main branch of the Flutter Framework.
  • Configure the host build: ./flutter/tools/gn --enable-impeller-3d --no-lto
  • Configure the iOS build: ./flutter/tools/gn --enable-impeller-3d --no-lto --ios
    • Add the --simulator --simulator-cpu=arm64 flag to the iOS build if you are going to test on the simulator.
  • Build host artifacts (this will take a while): ninja -C out/host_debug
  • Build iOS artifacts (this will take a while): ninja -C out/ios_debug
    • If targeting the simulator: ninja -C out/ios_debug_sim_arm64
  • Clone the demo repository: git clone https://github.com/bdero/flutter-scene-example.git and move into the directory.
  • Plug in your device or open Simulator.app, then run flutter devices to note the device identifier.
  • Run the demo application: flutter run -d [device_id] --local-engine ios_debug --local-engine-host host_debug (or ios_debug_sim_arm64 if you are running on the Simulator).
    • On Silicon Macs, prefer --local-engine-host host_debug_arm64 (adjusting your ninja command above accordingly)

We hope to continue evolving the API and have it available on the stable channel soon!

Flutter Wiki

Process

Framework repo

The Flutter CLI Tool

Engine repo

Packages repo

Engineering Productivity

User documentation

Clone this wiki locally