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Fixed _input being falsely detected when a Godot GUI element is on top of the other element. #9

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merged 3 commits into from
Oct 11, 2021

Commits on Oct 6, 2021

  1. Refactored egui's input handling. GodotEgui now no longer receives …

    …godot input callbacks. Instead `GodotEgui` requires the parent node to pass the relevant `InputEvent` received from any of Godot's callbacks into `handle_godot_input` with a flag for whether it is gui input as only gui handles mouse positions differently.
    
    This also includes a fix to allow for free rotation of the egui nodes via the the parent's rotation.
    jacobsky committed Oct 6, 2021
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  2. Added additional documentation and comments.

    Added example code that should have been in the previous commit.
    Fixed clippy lints.
    Ran rust fmt to ensure the formatting was correct.
    jacobsky committed Oct 6, 2021
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