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Sup Everyone 👋

Welcome to my Jit Hoob!

  • In the game industry my whole career so far
  • Currently most of what I build is related to platforms, workflows, tools. Once upon a time, I focused on gameplay and UI.
  • Most professional experience is in Unity, C#, .NET, AWS
  • I mainly optimize code for "life" not speed or memory. I try to make my code easy to learn and maintain so it can stand the test of time.
  • I selected the tech and built the backend foundation for Marvel Snap, which was attributed to having an essentially problem-free launch
  • I sometimes tinker to learn new tech, like this Swift thing or this C++ thing
  • Built a C++/Lua game engine in the early iOS days called Hope Engine to power Mecha Drop

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