Welcome to my Jit Hoob!
- If you're a Unity dev, any of my package repos. They start with unity-
- Repos ending with -training-manual may help you
- In the game industry my whole career so far
- Currently most of what I build is related to platforms, workflows, tools, etc. Once upon a time, I focused on gameplay and UI.
- Most professional experience is in Unity, C#, .NET, AWS
- I mainly optimize code for "life" not speed or memory. I try to make my code easy to learn and maintain so it can stand the test of time.
- I selected the tech and built the backend foundation for Marvel Snap, which was attributed to having an essentially problem-free launch
- I sometimes tinker to learn new tech, like this Swift thing or this C++ thing
- Built a C++/Lua game engine in the early iOS days called Hope Engine to power Mecha Drop