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mikerochip/README.md

Sup Everyone 👋

Welcome to my Jit Hoob!

Stuff you might find useful

  • If you're a Unity dev, any of my package repos. They start with unity-
  • Repos ending with -training-manual may help you

Stuff about me

  • In the game industry my whole career so far
  • Currently most of what I build is related to platforms, workflows, tools, etc. Once upon a time, I focused on gameplay and UI.
  • Most professional experience is in Unity, C#, .NET, AWS
  • I mainly optimize code for "life" not speed or memory. I try to make my code easy to learn and maintain so it can stand the test of time.
  • I selected the tech and built the backend foundation for Marvel Snap, which was attributed to having an essentially problem-free launch
  • I sometimes tinker to learn new tech, like this Swift thing or this C++ thing
  • Built a C++/Lua game engine in the early iOS days called Hope Engine to power Mecha Drop

bitmoji

Pinned

  1. unity-websocket unity-websocket Public

    Easy-to-use WebSocket MonoBehaviour for Unity. NativeWebSocket alternative.

    C# 25 4

  2. unity-git-tools unity-git-tools Public

    Improve your Unity project's Git integration, mostly for LFS locks

    C# 2

  3. unity-selection-history unity-selection-history Public

    Forked from acoppes/unity-history-window

    A simple selection history window for Unity.

    C# 1

  4. repo-boilerplate repo-boilerplate Public

    Stuff needed when starting a game monorepo

    PowerShell 2

  5. addressables-training-manual addressables-training-manual Public

    Bringing clarity to Unity's Addressables system

    15

  6. msbuild-training-manual msbuild-training-manual Public

    Tracking knowledge I'll definitely forget about MSBuild