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Add enum values (Ignore, Warn, Error) to GDScript warnings #59943

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merged 1 commit into from
May 25, 2022

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@jordigcs jordigcs commented Apr 6, 2022

Separating this PR from #59428 to make the changes easier to review, and because my implementation of proposal godotengine/godot-proposals#4310 is built around the changes included in this PR.

Closes godotengine/godot-proposals#3531


Warnings are now enum values (Ignore, Warn, Error) to allow setting whether you want a warning to be treated as either an error, a warning, or ignored.

The way warnings are initialized in gdscript.cpp has been improved to offer more flexibility. (Support for property info per warning and different default values.)

@akien-mga akien-mga merged commit f2a7bb6 into godotengine:master May 25, 2022
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Thanks!

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Allow turning GDScript warning categories into errors individually (instead of a global setting)
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