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Simplify removal logic system #391

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@Aceeri Aceeri commented Jul 5, 2023

Combine the 2 iterators so we don't duplicate logic of removing from the rapier context and the handle components. This also should remove a 1 frame lag between the handle getting removed.

TODO:

  • Verify this doesn't break anything, preferably by adding some tests. I don't think it will but I am slightly worried about the case where RemovedComponents might return a despawned entity, this is why I'm using the fallible command for removing the handle here.

@Vrixyz Vrixyz added D-Medium P-High arbitrary important item labels May 20, 2024
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