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[Merged by Bors] - Make the many_foxes plane smaller to fix shadow issues. #7339

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Elabajaba
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Objective

Shadows are broken on many_foxes on AMD GPUs. This seems to be due to rounding or floating point precision issues combined with the absolute unit of a plane that it's currently using.

Related: #6542

I'm not sure if we want to close that issue, as there's still the underlying issue of shadows breaking on overly large planes.

Solution

Make the plane smaller.

@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples labels Jan 23, 2023
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@alice-i-cecile alice-i-cecile left a comment

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I have no objection to this fix, but I'd like to keep the issue open.

@hymm hymm self-requested a review January 23, 2023 02:37
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Same as @alice-i-cecile

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 23, 2023
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bors r+

bors bot pushed a commit that referenced this pull request Jan 23, 2023
# Objective

Shadows are broken on many_foxes on AMD GPUs. This seems to be due to rounding or floating point precision issues combined with the absolute unit of a plane that it's currently using.

Related: #6542

I'm not sure if we want to close that issue, as there's still the underlying issue of shadows breaking on overly large planes.

## Solution

Make the plane smaller.
@bors bors bot changed the title Make the many_foxes plane smaller to fix shadow issues. [Merged by Bors] - Make the many_foxes plane smaller to fix shadow issues. Jan 23, 2023
@bors bors bot closed this Jan 23, 2023
@Elabajaba Elabajaba deleted the smaller_plane branch January 23, 2023 22:19
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
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# Objective

Shadows are broken on many_foxes on AMD GPUs. This seems to be due to rounding or floating point precision issues combined with the absolute unit of a plane that it's currently using.

Related: bevyengine#6542

I'm not sure if we want to close that issue, as there's still the underlying issue of shadows breaking on overly large planes.

## Solution

Make the plane smaller.
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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5 participants