Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Merged by Bors] - bevy_pbr: Normalize skinned normals #6543

Commits on Nov 10, 2022

  1. bevy_pbr: Normalize skinned normals

    This was forgotten in bevyengine#5666 when normalization of normals was moved from the
    fragment to vertex stage.
    superdump committed Nov 10, 2022
    Configuration menu
    Copy the full SHA
    d6de3f4 View commit details
    Browse the repository at this point in the history
  2. bevy_pbr: Ensure lighting normals are normalized in all cases

    The interpolated world normals were not being re-normalized for the non-normal
    mapping case.
    superdump committed Nov 10, 2022
    Configuration menu
    Copy the full SHA
    3df1edc View commit details
    Browse the repository at this point in the history