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bevy_pbr: Normalize world_normal #6540

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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/pbr_functions.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ fn apply_normal_mapping(
// Unreal Engine, Godot, and more all use the mikktspace method. Do not change this code
// unless you really know what you are doing.
// http://www.mikktspace.com/
var N: vec3<f32> = world_normal;
var N: vec3<f32> = normalize(world_normal);

#ifdef VERTEX_TANGENTS
#ifdef STANDARDMATERIAL_NORMAL_MAP
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