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Separate tonemapping config from hdr. Disable tonemapping for sprites…
… by default
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,11 @@ | ||
#import bevy_core_pipeline::fullscreen_vertex_shader | ||
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||
[[group(0), binding(0)]] | ||
var texture: texture_2d<f32>; | ||
[[group(0), binding(1)]] | ||
var texture_sampler: sampler; | ||
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||
[[stage(fragment)]] | ||
fn fs_main(in: FullscreenVertexOutput) -> [[location(0)]] vec4<f32> { | ||
return textureSample(texture, texture_sampler, in.uv); | ||
} |
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