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fix(ngRepeat): trigger move animation #15072

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160 changes: 76 additions & 84 deletions src/ng/directive/ngRepeat.js
Expand Up @@ -338,7 +338,6 @@
</example>
*/
var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $animate, $compile) {
var NG_REMOVED = '$$NG_REMOVED';
var ngRepeatMinErr = minErr('ngRepeat');

var updateScope = function(scope, index, valueIdentifier, value, keyIdentifier, key, arrayLength) {
Expand All @@ -353,15 +352,10 @@ var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $ani
scope.$odd = !(scope.$even = (index & 1) === 0);
};

var getBlockStart = function(block) {
return block.clone[0];
};

var getBlockEnd = function(block) {
return block.clone[block.clone.length - 1];
};


return {
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getBlockStart function is no longer used.

restrict: 'A',
multiElement: true,
Expand Down Expand Up @@ -438,126 +432,124 @@ var ngRepeatDirective = ['$parse', '$animate', '$compile', function($parse, $ani

//watch props
$scope.$watchCollection(rhs, function ngRepeatAction(collection) {
var index, length,
previousNode = $element[0], // node that cloned nodes should be inserted after
// initialized to the comment node anchor
nextNode,
// Same as lastBlockMap but it has the current state. It will become the
// lastBlockMap on the next iteration.
nextBlockMap = createMap(),
collectionLength,
key, value, // key/value of iteration
trackById,
trackByIdFn,
collectionKeys,
block, // last object information {scope, element, id}
nextBlockOrder,
elementsToRemove;
var
block, // last object information {scope, element, id}
collectionIsLikeArray,
collectionKeys = [],
elementsToRemove,
index, key, value,
lastBlockOrder = [],
lastKey,
nextBlockMap = createMap(),
nextBlockOrder = [],
nextKey,
nextLength,
previousNode = $element[0], // node that cloned nodes should be inserted after
// initialized to the comment node anchor
trackById,
trackByIdFn;
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variables are defined in alphabetical order (mostly)


if (aliasAs) {
$scope[aliasAs] = collection;
}

if (isArrayLike(collection)) {
collectionKeys = collection;
// get collectionKeys
collectionIsLikeArray = isArrayLike(collection);
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It is faster to check the collectionIsLikeArray boolean than to compare value and type of collectionKeys and collection inside a loop.

if (collectionIsLikeArray) {
trackByIdFn = trackByIdExpFn || trackByIdArrayFn;
} else {
trackByIdFn = trackByIdExpFn || trackByIdObjFn;
// if object, extract keys, in enumeration order, unsorted
collectionKeys = [];
for (var itemKey in collection) {
if (hasOwnProperty.call(collection, itemKey) && itemKey.charAt(0) !== '$') {
collectionKeys.push(itemKey);
for (key in collection) {
if (hasOwnProperty.call(collection, key) && key.charAt(0) !== '$') {
collectionKeys.push(key);
}
}
}
nextLength = collectionIsLikeArray ? collection.length : collectionKeys.length;

collectionLength = collectionKeys.length;
nextBlockOrder = new Array(collectionLength);

// locate existing items
for (index = 0; index < collectionLength; index++) {
key = (collection === collectionKeys) ? index : collectionKeys[index];
// setup nextBlockMap
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The "setup nextBlockMap" loop has a similar purpose to the "locate existing items" loop in the previous version. It does not delete previously seen blocks from lastBlockMap. Therefore, lastBlockMap does not need to be restored if a duplicate block is detected.

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Indentation of the comment here is wrong

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@Narretz Is it? Looks good to me.

for (index = 0; index < nextLength; index++) {
key = collectionIsLikeArray ? index : collectionKeys[index];
value = collection[key];
trackById = trackByIdFn(key, value, index);
if (lastBlockMap[trackById]) {
// found previously seen block
block = lastBlockMap[trackById];
delete lastBlockMap[trackById];
nextBlockMap[trackById] = block;
nextBlockOrder[index] = block;
} else if (nextBlockMap[trackById]) {
// if collision detected. restore lastBlockMap and throw an error
forEach(nextBlockOrder, function(block) {
if (block && block.scope) lastBlockMap[block.id] = block;
});

if (nextBlockMap[trackById]) {
// if collision detected, throw an error
throw ngRepeatMinErr('dupes',
'Duplicates in a repeater are not allowed. Use \'track by\' expression to specify unique keys. Repeater: {0}, Duplicate key: {1}, Duplicate value: {2}',
expression, trackById, value);
} else {
// new never before seen block
nextBlockOrder[index] = {id: trackById, scope: undefined, clone: undefined};
nextBlockMap[trackById] = true;
'Duplicates in a repeater are not allowed. Use \'track by\' expression to specify unique keys. Repeater: {0}, Duplicate key: {1}, Duplicate value: {2}',
expression, trackById, value);
}
}

// remove leftover items
for (var blockKey in lastBlockMap) {
block = lastBlockMap[blockKey];
elementsToRemove = getBlockNodes(block.clone);
$animate.leave(elementsToRemove);
if (elementsToRemove[0].parentNode) {
// if the element was not removed yet because of pending animation, mark it as deleted
// so that we can ignore it later
for (index = 0, length = elementsToRemove.length; index < length; index++) {
elementsToRemove[index][NG_REMOVED] = true;
}
}
block.scope.$destroy();
nextBlockMap[trackById] = {id: trackById, clone: undefined, scope: undefined, index: index};
nextBlockOrder[index] = trackById;
}

// we are not using forEach for perf reasons (trying to avoid #call)
for (index = 0; index < collectionLength; index++) {
key = (collection === collectionKeys) ? index : collectionKeys[index];
value = collection[key];
block = nextBlockOrder[index];
// Set up lastBlockOrder. Used to determine if a block moved.
for (key in lastBlockMap) {
lastBlockOrder[lastBlockMap[key].index] = key;
}

if (block.scope) {
// if we have already seen this object, then we need to reuse the
// associated scope/element
for (index = 0; index < nextLength; index++) {
key = collectionIsLikeArray ? index : collectionKeys[index];
nextKey = nextBlockOrder[index];

nextNode = previousNode;
if (lastBlockMap[nextKey]) {
// we have already seen this object and need to reuse the associated scope/element
block = lastBlockMap[nextKey];

// skip nodes that are already pending removal via leave animation
do {
nextNode = nextNode.nextSibling;
} while (nextNode && nextNode[NG_REMOVED]);
// move
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The logic of when to move and where to move is a key change in this pull request.

if (lastBlockMap[nextKey].index !== nextBlockMap[nextKey].index) {
// If this block has moved because the last previous block was removed,
// then use the last previous block to set previousNode.
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This loop removes elements and now occurs after the "enter and move" loop.

lastKey = lastBlockOrder[lastBlockMap[nextKey].index - 1];
if (lastKey && !nextBlockMap[lastKey]) {
previousNode = getBlockEnd(lastBlockMap[lastKey]);
}

if (getBlockStart(block) !== nextNode) {
// existing item which got moved
$animate.move(getBlockNodes(block.clone), null, previousNode);
block.index = nextBlockMap[nextKey].index;
}

updateScope(block.scope, index, valueIdentifier, collection[key], keyIdentifier, key, nextLength);

nextBlockMap[nextKey] = block;
previousNode = getBlockEnd(block);
updateScope(block.scope, index, valueIdentifier, value, keyIdentifier, key, collectionLength);

} else {
// enter
// new item which we don't know about
$transclude(function ngRepeatTransclude(clone, scope) {
block.scope = scope;
nextBlockMap[nextKey].scope = scope;
// http://jsperf.com/clone-vs-createcomment
var endNode = ngRepeatEndComment.cloneNode(false);
clone[clone.length++] = endNode;

$animate.enter(clone, null, previousNode);
previousNode = endNode;

// Note: We only need the first/last node of the cloned nodes.
// However, we need to keep the reference to the jqlite wrapper as it might be changed later
// by a directive with templateUrl when its template arrives.
block.clone = clone;
nextBlockMap[block.id] = block;
updateScope(block.scope, index, valueIdentifier, value, keyIdentifier, key, collectionLength);
nextBlockMap[nextKey].clone = clone;
updateScope(scope, nextBlockMap[nextKey].index, valueIdentifier, collection[key], keyIdentifier, key, nextLength);
});
}
}

// leave
// This must go after enter and move because leave prevents getting element's parent.
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Can you explain this further? The leave animation section seems to have changed quite a bit from the original. Is this necessary for this PR?

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The main change is there no need to keep track of deleted elements because we aren't doing any more processing where we might need to ignore the element. The other change is to skip blocks that don't need removed.

for (key in lastBlockMap) {
if (nextBlockMap[key]) {
continue;
}

block = lastBlockMap[key];
elementsToRemove = getBlockNodes(block.clone);
$animate.leave(elementsToRemove);
block.scope.$destroy();
}

lastBlockMap = nextBlockMap;
});
};
Expand Down