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Releases: Fast-64/fast64

v2.2.1

22 May 19:01
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Changes

Fixes

Code maintenance

Attempted fixes

New Contributors

Full Changelog: v2.2.0...v2.2.1

v2.2.0

06 Jan 11:21
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A prominent feature of this release is support for the custom microcode F3DEX3 by @sauraen.
Check out the README for more information: https://github.com/Fast-64/fast64/blob/v2.2.0/README.md#f3dex3-features

As usual you may find information about using Fast64 with either game in the game-specific READMEs:

Compatible Blender versions: Blender 3.2 to Blender 4.0.2+

What's Changed

Features

Fixes

Code cleanup

New Contributors

Full Changelog: v2.1.0...v2.2.0

v2.1.0

23 Dec 15:10
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OOT Link Import/Export + Flipbook Import/Export + Animation Updates/Fixes (#126)
OOT Scene Importing (#165)
[OoT] OoT Object changes & small changes/fixes/removals (#95)
Import all Mario animations button. (#182)
[SM64] Allow editing of group level segments on level export (#183)

Minor HackerOoT quality of life additions
Various fixes, cleanup, improvements

v2.0.0

28 Sep 18:20
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With this release, "V5" materials come to main (along with other changes), with improved preview accuracy and preview features. Old materials from existing blend files are automatically upgraded.
Starting from this version, Fast64 needs Blender 3.2.x+

v1.0.1

28 Sep 16:39
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Release marking the last revision of Fast64 using "V4" materials and compatible with Blender 3.0.1 and some earlier versions.

v1.0.0

12 Jun 21:54
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First ever version number for Fast64, marking the merging of an updater.
See the readme for details about the updater.