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add the possibility to import course from the decomp of mk64 #316

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@coco875 coco875 commented Feb 29, 2024

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Thanks for the PR, didn't know mk64 had an interest in fast64 :)
I know nothing about mk64 so I can provide some insights on integrating with fast64 but not on the game stuff itself

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fast64_internal/mk64/f3d_course_parser.py Outdated Show resolved Hide resolved
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coco875 commented Feb 29, 2024

Thanks for the PR, didn't know mk64 had an interest in fast64 :) I know nothing about mk64 so I can provide some insights on integrating with fast64 but not on the game stuff itself

I help to the decomp by document the game here is just minimal feature so only the model but later add actor spawn and waypoint can be great but I don't know to much blender to know how I can add this and later export this

coco875 and others added 4 commits February 29, 2024 16:24
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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also other games like OoT have readmes with some documentation, like
https://github.com/Fast-64/fast64/blob/main/fast64_internal/oot/README.md

Ideally you'd create one as fast64_internal/mk64/README.md too describing the features / getting started

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Just a quick thought. SM64 likely has some features that aren't relevant to mk64.

Is there a possibibility of an mk64 mode that disables stuff like geo layouts?

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coco875 commented Feb 29, 2024

Just a quick thought. SM64 likely has some features that aren't relevant to mk64.

Is there a possibibility of an mk64 mode that disables stuff like geo layouts?

when you create another categories/game it disable other thing of SM64 and OOT so it's fine

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coco875 commented Feb 29, 2024

@Dragorn421 also on blender MK64 onglets never disappear you know why ?

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@Dragorn421 also on blender MK64 onglets never disappear you know why ?

I'll look into it, I assumed from the code that'd work

bump on #316 (comment) (version prop) btw

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coco875 commented Feb 29, 2024

I test on windows and it work and I fix two little mistake so normally all it's good, if upgrade_changed_props are fine also

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3 participants