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add the possibility to import course from the decomp of mk64 #316
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Thanks for the PR, didn't know mk64 had an interest in fast64 :)
I know nothing about mk64 so I can provide some insights on integrating with fast64 but not on the game stuff itself
I help to the decomp by document the game here is just minimal feature so only the model but later add actor spawn and waypoint can be great but I don't know to much blender to know how I can add this and later export this |
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
also other games like OoT have readmes with some documentation, like Ideally you'd create one as |
Just a quick thought. SM64 likely has some features that aren't relevant to mk64. Is there a possibibility of an mk64 mode that disables stuff like geo layouts? |
when you create another categories/game it disable other thing of SM64 and OOT so it's fine |
@Dragorn421 also on blender MK64 onglets never disappear you know why ? |
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
I'll look into it, I assumed from the code that'd work bump on #316 (comment) (version prop) btw |
I test on windows and it work and I fix two little mistake so normally all it's good, if |
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