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This repository has been archived by the owner on Dec 15, 2019. It is now read-only.

Releases: wellcaffeinated/PhysicsJS

PhysicsJS 0.7.0

08 Dec 19:01
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ability to set alpha, strokeAlpha, and fillAlpha on pixi renderer
added regular polygon vertex helper
feature: renderers now automatically resize
feature re #37 methods transform world/body coords
added special debug renderer
added velocity-verlet integrator
added body sleeping
added options for sleeping, world.wakeUpAll()
added deep copy option to options helper

re #109, #108, #103. Major fixes to pixi renderer
fixes #132. pixi renderer handles body removal
fix: renderers now render points too
fixes #101. interactive behavior uses .applyTo
re #122. fixes multi-grabbing the same body
fixes #92. pubsub handles fns on prototype better
fixes #95. empty arrays handled
fix re #76. sweep prune had wrong aabb dims
fix for #76 polygon collision detection
fix: circle collisions without overlap were faulty
fix for pubsub priorities
fix for timestep rounding errors
bug fix: multiple calls to ticker.start fixed.
fix interpolation rendering on follow
documentation fix for #104
fix for issue #94
fix issue #99
safer window context fix

PhysicsJS v0.6.0 (beta)

22 Apr 22:38
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PhysicsJS 0.5.4 (alpha)

03 Feb 17:55
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small fix to umd
fix issue #31. HTMLElements are removed from dom as bodies are removed from world.
fix issue #62. don't allow duplicates to be added to world. added has() method

PhysicsJS v0.5.3 (alpha)

25 Nov 20:36
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  • fix for issue #38
  • feature: vector.rotate method accepts angle inputs
  • fix for incorrect vector inverse transform
  • feature: world constructor accepts arrays of callback functions which can return promises
  • fix for issue #10

PhysicsJS v0.5.2 (alpha)

20 Nov 20:11
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physicsjs-v0.5.2-alpha

examples fixes