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feat(useGamepad): add PS5 DualSense mapping #3914

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@yue4u yue4u commented Apr 6, 2024

Before submitting the PR, please make sure you do the following

  • Read the Contributing Guidelines.
  • Read the Pull Request Guidelines.
  • Check that there isn't already a PR that solves the problem the same way to avoid creating a duplicate.
  • Provide a description in this PR that addresses what the PR is solving, or reference the issue that it solves (e.g. fixes #123).
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As the VueUse audience continues to grow, we have been inundated with an overwhelming number of feature requests and pull requests. As a result, maintaining the project has become increasingly challenging and has stretched our capacity to its limits. As such, in the near future, we may need to slow down our acceptance of new features and prioritize the stability and quality of existing functions. Please note that new features for VueUse may not be accepted at this time. If you have any new ideas, we suggest that you first incorporate them into your own codebase, iterate on them to suit your needs, and assess their generalizability. If you strongly believe that your ideas are beneficial to the community, you may submit a pull request along with your use cases, and we would be happy to review and discuss them. Thank you for your understanding.


Description

Add PS5 DualSense Controller mapping related to useGamepad

Additional context

I guess developer needs will diff whether they want standard(ish) names (bumper / trigger) or more device specific names (L2 / R2). Current approach is trying to support both.

@dosubot dosubot bot added the size:L This PR changes 100-499 lines, ignoring generated files. label Apr 6, 2024
Comment on lines +59 to +60
create: gamepad.value.buttons[8],
options: gamepad.value.buttons[9],
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IMO create/options and (back/start for XBOX) should be inside buttons but that will be a breaking change and doing this only in mapGamepadToPS5DualSenseController will cause inconsistency.

Comment on lines +50 to +53
'⨯': gamepad.value.buttons[0],
'○': gamepad.value.buttons[1],
'□': gamepad.value.buttons[2],
'△': gamepad.value.buttons[3],
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These are picked visually and may have better alternatives.

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