Supporting the BlendFactor in the D3D backend #424
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I wanted to use the
BlendStateDescription.BlendFactor
property along withBlendFactor.BlendFactor
andBlendFactor.InverseBlendFactor
enum values in an attachment. It turned out that this function is not implemented properly for the D3D backend. The value of the blend factor is not passed toOMSetBlendState
, and alsoBlendFactor.InverseBlendFactor
is converted to a wrong D3D value.This pull request fixes the described issue and includes a test.