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The Ganji-Ho project was developed during an Artificial Intelligence class (COMP 472) at concordia university. This program uses heuristic algorithms to play the game of Ganji-Ho versus a human player. The idea of the game is to have two players: one that enters values vertically and another who enters values horizontally. One by one each player gets a turn and must place their choice in the best possible place so that the opponent has less moves to make. The player with no more moves left loses. Below is a sample:

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