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Hi! I'm Jacob - aka UnitOfTime

Mythfall YouTube Channel Twitter Follow Website

I'm working on building games in Golang and open sourcing my libaries. Currently most of these are in the early stages and are works in progress:

  • Glitch - A shader based rendering library
  • Flow - An collection of reusable game libraries (I also sometimes use this library to prototype new things, then eventually split them to their own repo)
  • ECS - A generic ECS library
  • Packer - A sprite packing library and standalone
  • RtcNet - Essentially a net.Conn wrapper for pion.WebRTC (Gives you client/server UDP-ish connections in a browser)
  • Envoy - A lightweight, fast, and generic bidirectional RPC framework
  • Cod - A serdes codegen tool that scans your AST and generates fast serialization code from your structs

Here are some full games I open sourced:

  • Boxlin - For Ludum Dare 53
  • I guess I only have 1 right now!

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