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@pawamoy

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trevorWieland/README.md

My repos

  • Pokemon Playing AI
    • poketypes (docs): Automatied protobuf enumerations and pydantic basemodels for all things pokemon
    • pokesage (docs): Pokemon battle simulation/connection layer for the sake of training AI player agents.
  • My gists
    • AI in the Retail Space: A write-up I made after researching as part of some consulting work for a customer-facing retail chatbot program.
  • Misc
    • maxcutpy: A very small python library I wrote when researching algs for a patent I was working on at Rakuten Mobile
    • mnist-digit-gen: A sample python library I made as part of an interview process. Didn't end up taking the offer they gave though 😅
    • interview-k-means: A python library implementing K-means from scratch within an hour. For whatever reason they thought this was a meaningful thing to ask someone to do in an hour as an interview?

How to reach me

Feel free to send me an email or open an issue on any of my repos if you have any cool ideas. Most of my current free time is spent on the pokemon AI project right now, but I occasionally dip into open-source contributing or starting smaller side projects from time to time!

Pinned

  1. poketypes poketypes Public

    Automated classes with full typehinting support for pokemon, abilities, items, and so much more

    Python 2

  2. pokesage pokesage Public

    Pokemon Playing AI training tools built with a modern, async, type-hinting stack

    Python 2

  3. AI in the Retail Space AI in the Retail Space
    1
    ![VisualChatbotExamples drawio](https://user-images.githubusercontent.com/28811461/273565492-78eeb913-2757-4ff5-a1ff-d28b124b2109.png)
  4. deepspeed-testing deepspeed-testing Public

    Some brief testing of deepspeed training on runpod for game translation

    Dockerfile 4

  5. maxcutpy maxcutpy Public

    A Python Implementation of Graph Max Cut Solutions

    Python 2