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An attempt at a basic physics engine with WebGL and three.js.

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tonyonodi/bouncing-balls

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Introduction

This is an attempt to refactor and tidy up the code for my "grey room things" project that I did about a year ago. A working version of the project can be found at greyroomethings.com.

Dependencies

You need ruby and middleman in order to get this working.

Once you have those installed middleman server should run the development server on your localhost. If that doesn't work then bundle exec middleman server (this will obviously need bundle installed to work).

To build middleman build or bundle exec middleman build should do the trick.

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An attempt at a basic physics engine with WebGL and three.js.

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