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L-Oshima edited this page Mar 13, 2024 · 1 revision

[General] #Multiplies any haki gained from non-player kills by this amount (commands not included) #Default: 1 #Range: 0.0 ~ 10.0 "Haki Exp Multiplier" = 1.0 #Destroys the spawner after all its spawns are killed #Default: true "Destroy Spawner" = true #Defines at what doriki intervals an extra +1 HP is gained #Default: 40 #Range: 40 ~ 100 "Health Gain Frequency" = 40 #Multiplies any belly gained from non-player kills by this amount (commands not included) #Default: 1 #Range: 0.0 ~ 10.0 "Belly Reward Multiplier" = 1.0 #Normally despawns traders and trainers even if they're nametagged #Default: false "Despawn NPCs with Nametags" = false #Allows mobs to reward doriki, bounty or items #Default: true "Mob Rewards" = true #List with item ids that will not get the durability protection of Imbuing Haki "Banned Items from Imbuing" = ["mineminenomi:bubbly_coral"] #Defines which logic to apply after a player's death # NONE - nothing is kept # AUTO - only the faction/race/fighting style stats are kept # FULL - everything is kept # CUSTOM - will use the 'Stats to Keep' section to determine which stats to keep #Default: AUTO #Allowed Values: NONE, AUTO, FULL, CUSTOM "Keep Stats after Death" = "CUSTOM" #Multiplies any doriki gained from non-player kills by this amount (commands not included) #Default: 1 #Range: 0.0 ~ 10.0 "Doriki Reward Multiplier" = 3.0 #Allows the players to pickup items while the combat bar is active #Default: true "Combat Bar Pickup" = true #Allows players to receive extra hearts based on their doriki #Default: true "Extra Hearts" = true #Guarantees a minimum of 1 doriki per kill # If used together with a Haki Exp Multiplier with a multiplier less than <1.0 it will convert it to chances #Default: false "Minimum Doriki per Kill" = true #Allows non-OP users to use /removedf command ON THEMSELVES! #Default: true "Public /removedf" = true #Allows big explosions to destroy water #Default: false "Destroy Water" = false #Randomizes the player's race at spawn (making the player unable to choose a race themselves) #Default: false "Race Randomizer" = false #Sets a new limit for maximum haki exp a player may obtain #Default: 100 #Range: 0 ~ 300 "Haki Exp Limit" = 100 #Multiplies any bounty gained from non-player kills by this amount (commands not included) #Default: 1 #Range: 0.0 ~ 10.0 "Bounty Reward Multiplier" = 1.0 #Multiplies any loyalty gained by this amount (commands not included) #Default: 1 #Range: 0.0 ~ 10.0 "Loyalty Multiplier" = 1.0 #Allows vanilla and other modded NPCs to use Busoshoku Haki, has no visual effect on their model however and its purely mechanical #Default: true "Native Haki" = true #Sets a new limit for maximum doriki a player may obtain #Default: 12000 #Range: 0 ~ 100000 "Doriki Limit" = 12000 #Forces new players to select their race, faction and fighting style upon joining the world #Default: false "Force Selection" = false

#Please note that these settings only work if the "Keep stats after Death" option is set to CUSTOM!
[General."Stats to Keep"]
	"Keep Fighting Style" = true
	"Keep Devil Fruit" = true
	#Percentage of bounty to keep after death
	#Default: 90
	#Range: 0 ~ 100
	"Percentage of Bounty kept after death" = 90
	#Percentage of faction loyalty to keep after death
	#Default: 100
	#Range: 0 ~ 100
	"Percentage of Loyalty kept after death" = 100
	"Keep Faction" = true
	#Percentage of belly to keep after death
	#Default: 100
	#Range: 0 ~ 100
	"Percentage of Belly kept after death" = 100
	#Percentage of haki exp to keep after death
	#Default: 100
	#Range: 0 ~ 100
	"Percentage of Haki Exp kept after death" = 100
	"Keep Race" = true
	#Percentage of doriki to keep after death
	#Default: 85
	#Range: 0 ~ 100
	"Percentage of Doriki kept after death" = 85

[General."Quests & Trials"]
	#Allows quests to reward players with abilities, otherwise all abilities will be unlocked from the beginning
	#Default: true
	"Enable Fighting Style Progression" = true
	#Allows quests to be accepted / completed
	#Default: true
	"Enable Trials" = true

["Devil Fruits / Abilities"] #Invulnerability to avoid attacks #Default: true "Ability Invulnerability" = true #Used to determine the logic for when a continuous ability is used while another continuous ability is being used; # true - Currently used ability is stopped and the newly used ability starts its process # false - The current ability is NOT stopped and the used ability has no effect #Default: true "Stop Continuous Abilities" = true #Number of ability bars; #Default: 2 #Range: 1 ~ 10 "Ability Bars" = 2 #Enables the shared cooldown between similar abilities #Default: true "Shared Cooldowns" = true #Will randomize all visual aspects of a devil fruit, making them impossible to identify #Default: false "Randomized Fruits" = false #How logias get affected by projectiles; # NONE - No projectile can damage logias # HAKI - Physical projectiles with buso cause damage # EXTENDED - HAKI + any attack considered special deals damage to logias #Default: EXTENDED #Allowed Values: NONE, HAKI, EXTENDED "Logia Projectiles Invulnerability" = "EXTENDED" #Remove the Y level restriction for flying moves #Default: false "Remove Y Restriction" = false #Will send a chat message to nearby players with the used ability's name #Default: false "Anime Scream" = false #Allows logia users to have different effects when punched #Default: false "Logia Return Effect" = false #Allows Yami Yami no Mi users to eat an additional fruit #Default: true "Yami Power" = true #Allows Devil Fruits to drop from leaves if higher than 0 #Default: 0 #Range: 0.0 ~ 100.0 "Chance for Devil Fruits to drop from leaves" = 0.0 #Enables logia's invulnerability "Logia Invulnerability" = false #Makes the fire and lava damage source to reduce fire resistance; only applies to move attacks from fruits #Default: true "Special Source Events" = true #Allows abilities to break or replace blocks; if turned OFF it will make some abilities completly useless #Default: true "Ability Griefing" = true #Runs a check for all abilities on a player to remove dupes or suspicious abilities when the player joins the world #Default: true "Ability Fraud Checks" = true #Makes getting out of water much harder as it's supposed to be #Default: false "Devil Fruit Extended Weakness Checks" = false #List with ability names that are banned from the mod entirely #Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default. "Banned Abilities" = ["mineminenomi:example1"]

#These options only work when "One Fruit per World" option is set to EXTENDED!
["Devil Fruits / Abilities"."One Fruit Per World"]
	#Restricts the Devil Fruit spawns to only 1 of each type per world; 
	# NONE - No logic is applied, an infinite number of each fruit can exist 
	# SIMPLE - No more than one fruit type can be acquired via natural means (chests, leaves, fruit reincarnations etc) 
	# EXTENDED - Extra rules are applied on top of the SIMPLE set that blocks any means (or as many as possible) of storing/hoarding fruits 
	#Default: NONE
	#Allowed Values: NONE, SIMPLE, EXTENDED
	"One Fruit per World" = "NONE"
	#Sets the limit for how many fruits a player can hold in their inventory;
	#Default: 3
	#Range: 1 ~ 10
	"Inventory Fruit Limit" = 3
	#If the player already has a devil fruit then they will be unable to pickup any other fruit;
	#Default: false
	"Unable to pickup Devil Fruit as a fruit user" = false
	#Defines how many days a player has to be offline before their Devil Fruits are removed
	#A value of 0 means the setting is disabled and fruits will not be removed for inactivity!;
	#Default: 6
	#Range: 0 ~ 30
	"Days for Inactivity" = 6

["Devil Fruits / Abilities"."Ability Protection"]
	#List with ability names that can be used inside ability protection zones
	#Names should be written using the modid:name model similar to the below examples, if no modid is provided 'mineminenomi' will be applied by default.
	"Protection Whitelist" = ["mineminenomi:example1"]
	#If players are closer than 10 blocks from an area marked for restoration this area will be paused as to not trap or otherwise suffocate the player
	#Default true
	"Stop Restoration Near Players" = true
	#Time (in ticks) before a newly replaced block will get restored inside ability protection areas
	#Default 400
	#Range: 0 ~ 72000
	"Global Protection Restoration Grace" = 400

["Devil Fruits / Abilities"."Devil Fruits Reincarnation"]
	#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside of a nearby chest
	#Default: 1
	#Range: 0 ~ 100
	"Chest Blocks Apple Reincarnation Chance" = 15
	#Sets the % chance for a Devil Fruit to get reincarnated from an apple inside an entity's inventory
	#Default: 1
	#Range: 0 ~ 100
	"Entity's Inventory Apple Reincarnation Chance" = 15
	#Sets the % chance for a Devil Fruit to get reincarnated from a dropped apple
	#Default: 15
	#Range: 0 ~ 100
	"Dropped Apple Reincarnation Chance" = 15

["Devil Fruits / Abilities".Haki]
	#Responsible for how player unlock Haoshoku Haki; 
	# NONE - Haoshoku Haki cannot be unlocked naturally 
	# RANDOM - Only a few chosen ones receive it when they spawn 
	# EXPERIENCE - Will unlock based on the total amount of Haki experience a player has
	# COMBINED - Combiens the logic of RANDOM and EXPERIENCE
	# TRUE_RANDOM - Each world / server has its own pool of randomly chosen Haoshoku Haki users
	#Default: COMBINED
	#Allowed Values: NONE, RANDOM, EXPERIENCE, COMBINED, TRUE_RANDOM
	"Haoshoku Haki Unlock Logic" = "COMBINED"
	#Responsible for how a player's Haoshoku Haki outline will be colored; 
	# STANDARD - Standard red outline 
	# CUSTOM - Allows the player to customize it using their own client config 
	# RANDOM - Assignes a random color for each player based on their account's UUID
	#Default: STANDARD
	#Allowed Values: STANDARD, CUSTOM, RANDOM
	"Haoshoku Haki Coloring Logic" = "STANDARD"

["World Features"] #Sets the % chance for a Medium Ship to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Medium Ships Spawn Chance" = 25 #Sets the % chance for a Camp to spawn, the % is calculated per chunk (16x16) #Default: 10 #Range: 0 ~ 100 "Camps Spawn Chance" = 10 #Kairoseki count per chunk #Default: 2 #Range: 1 ~ 20 "Kairoseki Count" = 2 #Sets the % chance for a Large Ship to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Large Ships Spawn Chance" = 25 #Sets the % chance for a Sky Island to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Sky Islands Spawn Chance" = 25 #Sets the % chance for a Small Base to spawn, the % is calculated per chunk (16x16) #Default: 65 #Range: 0 ~ 100 "Small Bases Spawn Chance" = 65 #Sets the % chance for a Ghost Ship to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Ghost Ships Spawn Chance" = 25 #Sets the % chance for a Poneglyph to spawn, the % is calculated per chunk (16x16) #Default: 10 #Range: 0 ~ 100 "Poneglyphs Spawn Chance" = 10 #Sets the % chance for a Small Ship to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Small Ships Spawn Chance" = 25 #Sets the % chance for a Watch Tower to spawn, the % is calculated per chunk (16x16) #Default: 50 #Range: 0 ~ 100 "Watch Towers Spawn Chance" = 25 #Sets the % chance for a Large Base to spawn, the % is calculated per chunk (16x16) #Default: 70 #Range: 0 ~ 100 "Large Bases Spawn Chance" = 70 #Sets the % chance for a training structure to spawn #Default: 50 #Range: 0 ~ 100 "Training Structure Spawn Chance" = 25

[Challenges] #Enabled retaking of already completed challenges #Default: false "Retake Challenges" = true #Enabled the challenges menu and activation by players #Default: true "Enable Challenges" = true

["World Events"] #Allows random aggressive faction NPCs to spawn in the world (Marines/Pirates/Bandits enemies) #Default: true "World NPCs Spawns" = true

["World Events".Trainers]
	#Determines the time (in minutes) between two spawn attempts
	#Default: 2 (minutes)
	#Range: 0 ~ 30
	"Time Between Trainer Spawns" = 2
	#Determines the % chance for a trainer to spawn
	#Default: 15
	#Range: 0 ~ 100
	"Chance for Trainer Spawns" = 15

["World Events".Ambushes]
	#Determines the time (in minutes) between two spawn attempts
	#Default: 15 (minutes)
	#Range: 0 ~ 30
	"Time Between Ambush Spawns" = 15
	#Determines the % chance for an ambush to spawn
	#Default: 15
	#Range: 0 ~ 100
	"Chance for Ambush Spawns" = 15

["World Events".Traders]
	#Determines the % chance for a trader to spawn
	#Default: 1
	#Range: 0 ~ 100
	"Chance for Trader Spawns" = 1
	#Determines the time (in minutes) between two spawn attempts
	#Default: 2 (minutes)
	#Range: 0 ~ 30
	"Time Between Trader Spawns" = 2

[Factions] #Disabled the friendly damage between crewmates #Default: true "Disable Friendly Damage" = true

[Factions.Bounty]
	#Time (in minutes) it takes for another package to drop
	#0 means no package will spawn
	#Default: 15 (minutes)
	#Range: 0 ~ 60
	"Time Between Package Drops" = 15

	[Factions.Bounty.Crews]
		#Sends a message to all players when a new crew gets formed
		#Default: false
		"World Message on Crew creations" = false
		#Bounty Requirement for creating a crew; 0 means no requirement
		#Default: 0
		#Range: 0 ~ 100000
		"Bounty Requirement" = 0

	[Factions.Bounty.System]
		#Merges all the commands added by this mod under a generic /mmnm command, used for compatibility reasons in case some other mod adds similarly named commands
		#Default: false
		"Master Command" = false