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Releases: toebeann/SnapBuilder

2.4

29 May 05:13
5fa0563
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Changed

  • Set the extended build range feature disabled by default (004df36)
  • Move the configuration option for the extended build range multiplier to new section "Extended build range" (004df36)
  • Enforce sensible min/max values for the extended build range multiplier (66fb30b)

Added

  • Add a configurable keybind to enable/disable the extended build range feature (004df36)
  • Add an option to have extended build range enabled or disabled by default (004df36)
  • Add configurable keybinds to increase/decrease/reset the extended build range multiplier (004df36)

Removed

  • SN1 legacy branch: Drop support for extended build range for base rooms (004df36)

Fixed

  • Prevent user from interacting with items from farther away than intended (4dde95b)
  • Fix an issue where the Fine snapping and Fine rotation keybinds could not be used simultaneously (004df36)
  • Prevent irrelevant control hints from being displayed when placing base pieces (a0be4ee)
  • Prevent irrelevant control hints from being displayed when using the PlaceTool (c01ef38)

Full Changelog: v2.3...v2.4

v2.3

15 Jan 22:56
de44914
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Important note

The dependencies and the installation procedure of SnapBuilder have changed.

From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.

This change is to facilitate compatibility with the Subnautica 2.0 Living Large update, but is also relevant to Below Zero.

What's Changed

New features

  • Adds a configurable build distance modifier to increase the distance at which you can build items! Works whether snapping is enabled or not, and also works for base pieces! de44914

Bugfixes

  • Fixed an issue where not all configuration values would be present in Configuration Manager at game start 5bb159b

Full Changelog: v2.2.1...v2.3

v2.2.1

15 Jan 19:39
bf206be
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Important note

The dependencies and the installation procedure of SnapBuilder have changed.

From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.

This change is to facilitate compatibility with the Subnautica 2.0 Living Large update, but is also relevant to Below Zero.

What's Changed

  • Refactoring to properly support both SN1 and BZ simultaneously as BepInEx plugin 5d22485
  • Bugfix for excessive NullReferenceException logs in certain situations 9affd7c

Full Changelog: v2.2...v2.2.1

v2.2

15 Jan 17:41
3c6c967
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What's Changed

Features

  • Added localisation support back to SnapBuilder via BepInEx config 3c6c967

Full Changelog: v2.1...v2.2

v2.1

14 Jan 19:49
be070e4
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What's Changed

Compatibility

New Features

  • Added an API for SnapBuilder to react to rotations being set by other mods 0d23a13

Bug fixes

  • Fixed bugs with placeable items af06545
    • Fixed an issue where under certain conditions, posters and other items which could be placed on the wall would snap into the ground and be unusable
    • Fixed an issue where on first loading a save, placeable items would ignore snapping
  • Fixes a NullReferenceException error when other mods instantiate a PlaceTool earlier than expected 315f81b

Full Changelog: v2.0...v2.1

SnapBuilder 2.0

14 Dec 08:04
fbee415
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Important note

The dependencies and the installation procedure of SnapBuilder have changed.

From SnapBuilder 2.0 onwards, SnapBuilder will no longer be released as a mod for QModManager. Moving forward, SnapBuilder will be released as a BepInEx plugin.

This change is to facilitate compatibility with the Subnautica 2.0 Living Large update.

SnapBuilder will endeavour to remain fully compatible with QModManager mods.

What's Changed

  • Added compatibility with the new Subnautica 2.0 Living Large update.
  • Minor bugfixes.

Installation

  1. Install the latest version of BepInEx. On Windows, pick the x64 version and extract the archive into your game folder. For Linux and macOS, click here for full installation instructions.
  2. Download and install BepInExTweaks. Simply extract the archive into your game folder.
  3. For in-game configuration, optionally download BepInEx.ConfigurationManager and extract the archive into your game folder.
  4. Download the attached SnapBuilder.zip and extract the archive into your game folder.

SnapBuilder 1.4.1

31 May 00:16
56175db
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Changes in this release #48

This is a bugfix release.

  • Fixes a NullReferenceException that triggers when building the base hatch. #45
  • Fixes the rotation alignment when SnapBuilder is used in the Cyclops. #46
  • Increased compatibility with Habitat Platform mod. #47

SnapBuilder 1.4

29 May 23:30
45e032d
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Changes in this release #44

This is a backwards-compatible feature release.

  • New feature: Automatically snap floor-placed items flush with the wall/each other when aiming at the wall or the side of an item. #42
    https://imgur.com/kY9Xefg

  • New feature: Inaccurate collider meshes are automatically swapped out for better ones so that items can properly snap to the terrain floor. Mostly useful only in Below Zero. #43
    https://imgur.com/D8DycbH

  • Improved hints for Below Zero and added option to disable displaying hints. #41

  • Misc. improvements to SnapBuilder logic. #36 #37 #39 #40

SnapBuilder 1.3.7.2

25 May 00:15
9d7d3cb
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Changes in this version

  • BZ HOTFIX: Resolved an issue where in large rooms, snapping ceased to function on certain sections of the walls. #38

SnapBuilder 1.3.7.1

21 May 11:02
5f5796b
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Changes in this release #34

  • Bugfix: Using SnapBuilder outdoors on the ground should work as expected #33