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feat(tauri-build): add option to specify Windows manifest, closes #5584 #5730

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5 changes: 5 additions & 0 deletions .changes/tauri-build-windows-manifest.md
@@ -0,0 +1,5 @@
---
"tauri-build": "minor"
---

Add `WindowsAttributes::app_manifest` to specify the application manifest on Windows.
71 changes: 53 additions & 18 deletions core/tauri-build/src/lib.rs
Expand Up @@ -110,6 +110,15 @@ pub struct WindowsAttributes {
///
/// If it is left unset, it will look up a path in the registry, i.e. HKLM\SOFTWARE\Microsoft\Windows Kits\Installed Roots
sdk_dir: Option<PathBuf>,
/// A string containing an [application manifest] to be included with the application on Windows.
///
/// Defaults to:
/// ```ignore
#[doc = include_str!("window-app-manifest.xml")]
/// ```
///
/// [application manifest]: https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests
app_manifest: Option<String>,
}

impl WindowsAttributes {
Expand All @@ -135,6 +144,45 @@ impl WindowsAttributes {
self.sdk_dir = Some(sdk_dir.as_ref().into());
self
}

/// Sets the Windows app [manifest].
///
/// # Example
///
/// The following manifest will brand the exe as requesting administrator privileges.
/// Thus, everytime it is executed, a Windows UAC dialog will appear.
///
/// Note that you can move the manifest contents to a separate file and use `include_str!("manifest.xml")`
/// instead of the inline string.
///
/// ```rust,no_run
/// let mut windows = tauri_build::WindowsAttributes::new();
/// windows = windows.app_manifest(r#"
/// <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
/// <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
/// <security>
/// <requestedPrivileges>
/// <requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
/// </requestedPrivileges>
/// </security>
/// </trustInfo>
/// </assembly>
/// "#);
/// tauri_build::try_build(
/// tauri_build::Attributes::new().windows_attributes(windows)
/// ).expect("failed to run build script");
/// ```
///
/// Defaults to:
/// ```ignore
#[doc = include_str!("window-app-manifest.xml")]
/// [manifest]: https://learn.microsoft.com/en-us/windows/win32/sbscs/application-manifests
/// ```
#[must_use]
pub fn app_manifest<S: AsRef<str>>(mut self, manifest: S) -> Self {
self.app_manifest = Some(manifest.as_ref().to_string());
self
}
}

/// The attributes used on the build.
Expand Down Expand Up @@ -336,24 +384,11 @@ pub fn try_build(attributes: Attributes) -> Result<()> {
if window_icon_path.exists() {
let mut res = WindowsResource::new();

res.set_manifest(
r#"
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</assembly>
"#,
);
if let Some(manifest) = attributes.windows_attributes.app_manifest {
res.set_manifest(&manifest);
} else {
res.set_manifest(include_str!("window-app-manifest.xml"));
}

if let Some(sdk_dir) = &attributes.windows_attributes.sdk_dir {
if let Some(sdk_dir_str) = sdk_dir.to_str() {
Expand Down
14 changes: 14 additions & 0 deletions core/tauri-build/src/window-app-manifest.xml
@@ -0,0 +1,14 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</assembly>