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Simple Java Chess Library

Chesslib is a simple java chess library for generating legal chess moves given a chessboard position, parse a chess game stored in PGN or FEN format and many other things.

Building/Installing

From source

$ git clone git@github.com:bhlangonijr/chesslib.git
$ cd chesslib/
$ mvn clean compile package install

From repo

Chesslib dependency can be added via the jitpack repository.

Maven

<repositories>
  ...
  <repository>
    <id>jitpack.io</id>
    <url>https://jitpack.io</url>
  </repository>
</repositories>
<dependency>
  <groupId>com.github.bhlangonijr</groupId>
  <artifactId>chesslib</artifactId>
  <version>1.1.8</version>
</dependency>

Gradle

repositories {
    ...
    maven { url 'https://jitpack.io' }
}
dependencies {
    ...
    implementation 'com.github.bhlangonijr:chesslib:1.1.8'
    ...
}

Usage

Create a chessboard and make a move

    // Creates a new chessboard in the standard initial position
    Board board = new Board();

    //Make a move from E2 to E4 squares
    board.doMove(new Move(Square.E2, Square.E4));

    //print the chessboard in a human-readable form
    System.out.println(board.toString());

Result:

rnbqkbnr
pppppppp


    P

PPPP PPP
RNBQKBNR
Side: BLACK

Undo a move

    // Undo a move from the stack and return it
    Move move = board.undoMove();

Get FEN string from chessboard

    System.out.println(board.getFen());

Load a chessboard position from FEN notation

    // Load a FEN position into the chessboard
    String fen = "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1";
    Board board = new Board();
    board.loadFromFen(fen);

    //Find the square locations of black bishops
    List<Square> blackBishopSquares = board.getPieceLocation(Piece.BLACK_BISHOP);

    //Get the piece at A1 square...
    Piece piece = board.getPiece(Square.A1);

MoveList

MoveList stores a list of moves played in the chessboard. When created it assumes the initial position of a regular chess game. Arbitrary moves from a chess game can be loaded using SAN or LAN string:

    String san = "e4 Nc6 d4 Nf6 d5 Ne5 Nf3 d6 Nxe5 dxe5 Bb5+ Bd7 Bxd7+ Qxd7 Nc3 e6 O-O exd5 ";
    MoveList list = new MoveList();
    list.loadFromSan(san);
    
    System.out.println("FEN of final position: " + list.getFen());

Generate all chess legal-moves for the current position

    // Generate legal chess moves for the current position
    Board board = new Board();
    MoveList moves = MoveGenerator.generateLegalMoves(board);
    System.out.println("Legal moves: " + moves);

Result:

  a2a3 a2a4 b2b3 b2b4 c2c3 c2c4 d2d3 d2d4 e2e3 e2e4 f2f3 f2f4 g2g3 g2g4 h2h3 h2h4 b1a3 b1c3 g1f3 g1h3

Relaying the legal moves to the chessboard:

    ...
    for (Move move : moves) {
        board.doMove(move);
        //do something
        board.undoMove();
    }
    System.out.println("Legal moves: " + moves);

Checking chessboard situation

Chessboard situation can be checked using the methods:

  • board.isDraw()
  • board.isInsufficientMaterial()
  • board.isStaleMate()
  • board.isKingAttacked()
  • board.isMated()
  • board.getSideToMove()
  • ...

Load a chess game collection from a PGN file

    PgnHolder pgn = new PgnHolder("/opt/games/linares_2002.pgn");
    pgn.loadPgn();
    for (Game game: pgn.getGame()) {
        game.loadMoveText();
        MoveList moves = game.getHalfMoves();
        Board board = new Board();
        //Replay all the moves from the game and print the final position in FEN format
        for (Move move: moves) {
            board.doMove(move);
        }
        System.out.println("FEN: " + board.getFen());
    }

You could achieve the same by loading the move list final FEN position:

    ...
    board.loadFromFen(moves.getFen());

Advanced usage

Sanity checking of chesslib move generation with Perft

Perft, (performance test, move path enumeration) is a debugging function to walk the move generation tree of strictly legal moves to count all the leaf nodes of a certain depth. Example of a perft function using chesslib:

    private long perft(Board board, int depth, int ply) throws MoveGeneratorException {

        if (depth == 0) {
            return 1;
        }
        long nodes = 0;      
        MoveList moves = MoveGenerator.generateLegalMoves(board);
        for (Move move : moves) {
            board.doMove(move);
            nodes += perft(board, depth - 1, ply + 1);
            board.undoMove();
        }
        return nodes;
    }

There are plenty of known results for Perft tests on a given set of chess positions. It can be tested against the library to check if it's reliably generating moves and while keeping the Board in a consistent state, e.g.:

    @Test
    public void testPerftInitialPosition() throws MoveGeneratorException {

        Board board = new Board();
        board.setEnableEvents(false);
        board.loadFromFen("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");

        long nodes = perft(board, 5, 1);
        assertEquals(4865609, nodes);
    }

It's known that from the initial standard chess position, there should have exactly 4865609 positions for depth 5. Deviation from this number would imply a bug in move generation or keeping the board state.

Capturing and reacting to events

Actions occurring in the chessboard or when loading a PGN file are emitted as events by the library so that it can be captured by a GUI, for example:

Listening to PGN loading progress

Create your listener:

class MyListener implements PgnLoadListener {
    
    private int games = 0;
    @Override
    protected void done() {
        System.out.println("Finished loading " + games + " games");
    }
     @Override
    public void notifyProgress(int games) {
        System.out.println("Loaded " + games + " games...");
    }
}

Add the listener to PgnHolder object and load the games:

    PgnHolder pgn = new PgnHolder(".../games.pgn");
    // add your listener
    pgn.getListener().add(myListener);
    pgn.loadPgn();
    

Example implementing a SwingWorker to update a Swing ProgressBarDialog with PGN loading status:

private final ProgressBarDialog progress = new ProgressBarDialog("PGN Loader", frame);
...
private void init() {
    ...
    LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
    loadPGNWorker.addPropertyChangeListener(new PropertyChangeListener() {
        @Override
        public void propertyChange(PropertyChangeEvent e) {                
            progress.getProgressBar().setIndeterminate(true);
            progress.getProgressBar().setValue((Integer) e.getNewValue());
        }
    });
    loadPGNWorker.execute();

}
...
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {

    @Override
    protected Integer doInBackground() throws Exception {
        try {
            getPgnHolder().getListener().add(this);
            loadPGN();
        } catch (Exception e) {
            JOptionPane.showMessageDialog(owner, errorMessageFromBundle + e.getMessage(), JOptionPane.ERROR_MESSAGE);
            log.error("Error loading pgn", e);
        } finally {
            progress.dispose();
        }
        return getPgnHolder().getSize();
    }
    
    @Override
    protected void done() {
        setProgress(100);
    }
    
    @Override
    public void notifyProgress(int games) {
        setProgress(Math.min(90, games));
        progress.getLabel().setText("Loading games...");
    }
}

Listening to chessboard events

Moves played and game statuses are emitted by the Board whenever these actions happen.

Implement your Board listener:

class MyBoardListener implements BoardEventListener {
    
    public void onEvent(BoardEvent event) {

        if (event.getType() == BoardEventType.ON_MOVE) {
            Move move = (Move) event;
            System.out.println("Move " + move + " was played");
        }
    }
}

Add your listener to Board and listen to played moves events:

    Board board = new Board();
    board.addEventListener(BoardEventType.ON_MOVE, new MyBoardListener());    

    handToGui(board);
    ...
  • Beware that listeners are executed using the calling thread that updated the Board and depending on your listener processing requirements you'd want to hand the execution off to a separate thread like in a threadpool:
    public void onEvent(BoardEvent event) {

        executors.submit(myListenerRunnable);
    }

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chess library for legal move generation, FEN/PGN parsing and more

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