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Heightmap based terrain generation, using OpenGL 3.3 (C++)

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Terrain generation in OpenGL(3.3)

Heightmap-based terrain generation, in OpenGL 3.3 (C++). It's basically draws the surface with triangle strips, using a vertex buffer, and an index buffer.

I have used the following libraries:

  • glfw (creating windows with OpenGL contexts and receiving input and events)
  • glew (extension loading library)
  • SOIL (reading the input image)
  • glm (mathematics library)

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Heightmap based terrain generation, using OpenGL 3.3 (C++)

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