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feat(convertShapeToPath): Optionally convert rects with rounded corners to paths #1963

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2 changes: 1 addition & 1 deletion docs/03-plugins/convert-shape-to-path.mdx
Expand Up @@ -5,7 +5,7 @@ svgo:
defaultPlugin: true
parameters:
convertArcs:
description: If to convert <code>&lt;circle&gt;</code> and <code>&lt;ellipse&gt;</code> elements to paths.
description: If to convert <code>&lt;circle&gt;</code>, <code>&lt;ellipse&gt;</code>, and <code>&lt;rect&gt;</code> elements with rounded corners to paths.
default: false
floatPrecision:
description: Number of decimal places to round to, using conventional rounding rules.
Expand Down
50 changes: 39 additions & 11 deletions plugins/convertShapeToPath.js
Expand Up @@ -31,34 +31,62 @@ export const fn = (root, params) => {
if (
node.name === 'rect' &&
node.attributes.width != null &&
node.attributes.height != null &&
node.attributes.rx == null &&
node.attributes.ry == null
node.attributes.height != null
) {
const x = Number(node.attributes.x || '0');
const y = Number(node.attributes.y || '0');
const width = Number(node.attributes.width);
const height = Number(node.attributes.height);
const rx = Math.min(
Number(node.attributes.rx || node.attributes.ry || '0'),
width / 2,
);
const ry = Math.min(
Number(node.attributes.ry || node.attributes.rx || '0'),
height / 2,
);
// Values like '100%' compute to NaN, thus running after
// cleanupNumericValues when 'px' units has already been removed.
// TODO: Calculate sizes from % and non-px units if possible.
if (Number.isNaN(x - y + width - height)) return;
if (Number.isNaN(x - y + width - height + rx - ry)) return;
/**
* @type {PathDataItem[]}
*/
const pathData = [
{ command: 'M', args: [x, y] },
{ command: 'H', args: [x + width] },
{ command: 'V', args: [y + height] },
{ command: 'H', args: [x] },
{ command: 'z', args: [] },
];
var pathData;
if (rx == 0 || ry == 0) {
pathData = [
{ command: 'M', args: [x, y] },
{ command: 'H', args: [x + width] },
{ command: 'V', args: [y + height] },
{ command: 'H', args: [x] },
{ command: 'z', args: [] },
];
} else if (convertArcs && rx > 0 && ry > 0) {
const w = width;
const h = height;
pathData = [
{ command: 'M', args: [x + rx, y] },
{ command: 'H', args: [x + w - rx] },
{ command: 'A', args: [rx, ry, 0, 0, 1, x + w, y + ry] },
{ command: 'V', args: [y + h - ry] },
{ command: 'A', args: [rx, ry, 0, 0, 1, x + w - rx, y + h] },
{ command: 'H', args: [x + rx] },
{ command: 'A', args: [rx, ry, 0, 0, 1, x, y + h - ry] },
{ command: 'V', args: [y + ry] },
{ command: 'A', args: [rx, ry, 0, 0, 1, x + rx, y] },
{ command: 'z', args: [] },
];
} else {
return;
}
node.name = 'path';
node.attributes.d = stringifyPathData({ pathData, precision });
delete node.attributes.x;
delete node.attributes.y;
delete node.attributes.width;
delete node.attributes.height;
delete node.attributes.rx;
delete node.attributes.ry;
}

// convert line to path
Expand Down
2 changes: 2 additions & 0 deletions test/plugins/convertShapeToPath.05.svg.txt
Expand Up @@ -4,6 +4,7 @@ Precision should be applied to all converted shapes

<svg xmlns="http://www.w3.org/2000/svg" width="65mm" height="45mm" viewBox="0 0 65 45">
<rect x="26.614" y="29.232" width="34.268" height="8.1757"/>
<rect x="26.614" y="29.232" width="34.268" height="8.1757" rx="1.0001" ry="0.9999"/>
<line x1="26.6142" y1="29.2322" x2="34.2682" y2="8.1757"/>
<polyline points="26.6142,29.2322 34.2682,8.1757"/>
<polygon points="26.6142,29.2322 34.2682,8.1757"/>
Expand All @@ -15,6 +16,7 @@ Precision should be applied to all converted shapes

<svg xmlns="http://www.w3.org/2000/svg" width="65mm" height="45mm" viewBox="0 0 65 45">
<path d="M26.614 29.232H60.882V37.408H26.614z"/>
<path d="M27.614 29.232H59.882A1 1 0 0 1 60.882 30.232V36.408A1 1 0 0 1 59.882 37.408H27.614A1 1 0 0 1 26.614 36.408V30.232A1 1 0 0 1 27.614 29.232z"/>
<path d="M26.614 29.232 34.268 8.176"/>
<path d="M26.614 29.232 34.268 8.176"/>
<path d="M26.614 29.232 34.268 8.176z"/>
Expand Down
21 changes: 21 additions & 0 deletions test/plugins/convertShapeToPath.06.svg.txt
@@ -0,0 +1,21 @@
<svg xmlns="http://www.w3.org/2000/svg">
<rect x="1" y="2" width="10" height="6" rx="2" />
<rect x="1" y="2" width="10" height="6" ry="2" />
<rect x="1" y="2" width="10" height="6" rx="2" ry="9999" />
<rect x="1" y="2" width="10" height="6" rx="2" ry="0" />
<rect x="1" y="2" width="10" height="6" rx="0" ry="2" />
</svg>

@@@

<svg xmlns="http://www.w3.org/2000/svg">
<path d="M3 2H9A2 2 0 0 1 11 4V6A2 2 0 0 1 9 8H3A2 2 0 0 1 1 6V4A2 2 0 0 1 3 2z"/>
<path d="M3 2H9A2 2 0 0 1 11 4V6A2 2 0 0 1 9 8H3A2 2 0 0 1 1 6V4A2 2 0 0 1 3 2z"/>
<path d="M3 2H9A2 3 0 0 1 11 5V5A2 3 0 0 1 9 8H3A2 3 0 0 1 1 5V5A2 3 0 0 1 3 2z"/>
<path d="M1 2H11V8H1z"/>
<path d="M1 2H11V8H1z"/>
</svg>

@@@

{ "convertArcs": true }