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Introduction

Rogue Cloud is an open-world top-down 2D multiplayer game, but unlike a traditional game where you control it with a controller, keyboard, or mouse, with Rogue Cloud you are actually writing code to control your character as it interacts with a vast, dangerous game world. Behind the scenes the code that you write is packaged into a WebSocket-based microservice, which like a traditional microservice, provides or supports a variety of cloud-native requirements.

Getting Started

Start playing the game by visiting our docs:

Developer documentation for folks interested in how it's implemented, or adding new features to the game:

The Technology Behind the Game

Building microservices and cloud-native applications requires tools that lets developers rapidly develop and deploy applications to the cloud.

Rogue Cloud is built on Open Liberty, the premier platform for building Java cloud-native applications and microservices.

Rogue Cloud is designed to showcase the capabilities of our Kubernetes-based IBM Cloud Private and the public IBM Cloud Kubernetes Service services.

Playing the game

Have we piqued your interest? Learn more about the game and then get started playing! See Getting Started to begin.

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