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Interactions: Unlock controls when play function is finished #16784

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merged 1 commit into from Nov 25, 2021
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3 changes: 2 additions & 1 deletion lib/instrumenter/src/instrumenter.ts
Expand Up @@ -138,6 +138,7 @@ export class Instrumenter {
}
if (newPhase === 'played') {
this.setState(storyId, {
isLocked: false,
isPlaying: false,
isDebugging: false,
forwardedException: undefined,
Expand Down Expand Up @@ -489,7 +490,7 @@ export class Instrumenter {
update(call: Call) {
clearTimeout(this.getState(call.storyId).syncTimeout);
this.channel.emit(EVENTS.CALL, call);
this.setState(call.storyId, ({ calls, isLocked }) => {
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This was unused.

this.setState(call.storyId, ({ calls }) => {
// Omit earlier calls for the same ID, which may have been superceded by a later invocation.
// This typically happens when calls are part of a callback which runs multiple times.
const callsById = calls
Expand Down