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a11y-addon: Parameters at story level affect other stories #8126
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Wow, the stale bot got quicker. I eventually would like to fix this myself, but maybe just in one month or so to finish a previous project. |
I've added the |
Would you be fine with the 'manual' setting as well? See "Additional context". That would be a new feature however, not just a bug fix. |
@donaldpipowitch I like that idea. Any thoughts @CodeByAlex @jsomsanith-tlnd ? |
Hi ! |
@jsomsanith That's awesome. I never saw that setting before. Thank you. That is a good workaround for me until a "manual run" feature landed. |
Gadzooks!! I just released https://github.com/storybookjs/storybook/releases/tag/v5.3.0-alpha.45 containing PR #8779 that references this issue. Upgrade today to try it out! You can find this prerelease on the Closing this issue. Please re-open if you think there's still more to do. |
Jeepers creepers!! I just released https://github.com/storybookjs/storybook/releases/tag/v5.2.7 containing PR #8779 that references this issue. Upgrade today to try it out! |
Ooh-la-la!! I just released https://github.com/storybookjs/storybook/releases/tag/v6.0.0-alpha.0 containing PR #8883 that references this issue. Upgrade today to try it out! You can find this prerelease on the |
Describe the bug
a11y
parameters at a story level affect other stories. Probably they aren't reseted correctly.To Reproduce
https://github.com/donaldpipowitch/storybook-bug-demo-a11y-at-story-level
Expected behavior
a11y
parameters at a story level should not affect other stories.System:
Additional context
I actually wanted to configure one story with an unknown root element on purpose, because the
a11y
check was running very long. It would be nice if there would be an official way to disable thea11y
check on a per story level or to disable the automatic run. Maybe something like{ a11y: { manual: true } }
which defaults tomanual: false
?The text was updated successfully, but these errors were encountered: