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Learning OpenGL

I'm learning OpenGL using Go 1.5 and golang.org/x/mobile/gl, these are my notes.

Examples should be mostly-compilable, but sometimes they deviate from the actual Go API into an imaginary variant that is closer to the underlying C API (which most GL libraries are based on). The goal is to understand how OpenGL works on in general, not to learn about quirks of a specific library.

This may be a good primer to go over before diving into a language-specific OpenGL tutorial.

References:

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See something that is incorrect or confusing? Please open an issue or make a pull request with improvements. Please make the edits in the separate chapters, not the combined file.

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Creative Commons Attribution-NonCommercial 4.0

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My notes from learning OpenGL

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