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21 changes: 21 additions & 0 deletions LICENSE
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The MIT License (MIT)

Copyright (c) 2017 Stas Kurilov (kisenka)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
321 changes: 321 additions & 0 deletions README.md
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# SVG sprite loader
[![NPM version][version-img]][versions-img] [![Build status][ci-img]][ci-url] [![Documentation score][docs-coverage-img]][docs-coverage-url] [![Dependencies status][deps-img]][deps-url] [![Dev dependencies status][dev-deps-img]][dev-deps-url] [![NPM downloads][downloads-img]][npm-url]

Webpack loader for creating SVG sprites.

> :tada: 2.0 is out, please read the [migration guide & overview](2.0.md).
> :warning: For old v0.x versions see [the README in the v0 branch](https://github.com/JetBrains/svg-sprite-loader/blob/v0/README.md).
## Table of contents

- [Why it's cool](#why-its-cool)
- [Installation](#installation)
- [Configuration](#configuration)
- [`symbolId`](#symbol-id)
- [`symbolRegExp`](#symbol-regexp)
- [`esModule`](#es-module)
- [Runtime configuration](#runtime-configuration)
- [`spriteModule`](#sprite-module)
- [`symbolModule`](#symbol-module)
- [`runtimeGenerator`](#runtime-generator)
- [`runtimeCompat`](#runtime-compat) (deprecated)
- [`runtimeOptions`](#runtime-options)
- [Extract configuration](#extract-configuration)
- [`extract`](#extract)
- [`spriteFilename`](#sprite-filename)
- [`publicPath`](#public-path)
- [`outputPath`](#output-path)
- [`plainSprite`](#plain-sprite)
- [`spriteAttrs`](#sprite-attrs)
- [Examples](#examples)
- [Contributing guidelines](#contributing-guidelines)
- [License](#license)
- [Credits](#credits)

## Why it's cool

- **Minimum initial configuration**. Most of the options are configured automatically.
- **Runtime for browser**. Sprites are rendered and injected in pages automatically, you just refer to images via `<svg><use xlink:href="#id"></use></svg>`.
- **Isomorphic runtime for node/browser**. Can render sprites on server or in browser manually.
- **Customizable**. Write/extend runtime module to implement custom sprite behaviour. Write/extend runtime generator to produce your own runtime, e.g. React component configured with imported symbol.
- **External sprite file** is generated for images imported from css/scss/sass/less/styl/html ([SVG stacking technique](https://css-tricks.com/svg-fragment-identifiers-work/#article-header-id-4)).

## Installation

```bash
npm install svg-sprite-loader -D
# via yarn
yarn add svg-sprite-loader -D
```

## Configuration

```js
// webpack 1
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
query: { ... }
}

// webpack 1 multiple loaders
{
test: /\.svg$/,
loaders: [
`svg-sprite-loader?${JSON.stringify({ ... })}`,
'svg-transform-loader',
'svgo-loader'
]
}

// webpack >= 2
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: { ... }
}

// webpack >= 2 multiple loaders
{
test: /\.svg$/,
use: [
{ loader: 'svg-sprite-loader', options: { ... } },
'svg-transform-loader',
'svgo-loader'
]
}
```

<a id="symbol-id"></a>
### `symbolId` (`string | function(path, query)`, default `[name]`)

How `<symbol>` `id` attribute should be named. All patterns from [loader-utils#interpolateName](https://github.com/webpack/loader-utils#interpolatename)
are supported. Also can be a function which accepts 2 args - file path and query string and return symbol id:

```js
{
symbolId: filePath => path.basename(filePath)
}
```

<a id="symbol-regexp"></a>
### `symbolRegExp` (default `''`)
Passed to the symbolId interpolator to support the [N] pattern in the loader-utils name interpolator

<a id="es-module"></a>
### `esModule` (default `true`, autoconfigured)

Generated export format:
- when `true` loader will produce `export default ...`.
- when `false` the result is `module.exports = ...`.

By default depends on used webpack version: `true` for webpack >= 2, `false` otherwise.

## Runtime configuration

When you require an image, loader transforms it to SVG `<symbol>`, adds it to the special sprite storage and returns class instance
that represents symbol. It contains `id`, `viewBox` and `content` (`id`, `viewBox` and `url` in extract mode)
fields and can later be used for referencing the sprite image, e.g:

```js
import twitterLogo from './logos/twitter.svg';
// twitterLogo === SpriteSymbol<id: string, viewBox: string, content: string>
// Extract mode: SpriteSymbol<id: string, viewBox: string, url: string, toString: Function>

const rendered = `
<svg viewBox="${twitterLogo.viewBox}">
<use xlink:href="#${twitterLogo.id}" />
</svg>`;
```

When browser event `DOMContentLoaded` is fired, sprite will be automatically rendered and injected in the `document.body`.
If custom behaviour is needed (e.g. a different mounting target) default sprite module could be overridden via `spriteModule` option. Check example below.

<a id="sprite-module"></a>
### `spriteModule` (autoconfigured)

Path to sprite module that will be compiled and executed at runtime.
By default it depends on [`target`](https://webpack.js.org/configuration/target) webpack config option:
- `svg-sprite-loader/runtime/browser-sprite.build` for 'web' target.
- `svg-sprite-loader/runtime/sprite.build` for other targets.

If you need custom behavior, use this option to specify a path of your sprite implementation module.
Path will be resolved relative to the current webpack build folder, e.g. `utils/sprite.js` placed in current project dir should be written as `./utils/sprite`.

Example of sprite with custom mounting target (copypasted from [browser-sprite](https://github.com/JetBrains/svg-sprite-loader/blob/master/runtime/browser-sprite.js)):

```js
import BrowserSprite from 'svg-baker-runtime/src/browser-sprite';
import domready from 'domready';

const sprite = new BrowserSprite();
domready(() => sprite.mount('#my-custom-mounting-target'));

export default sprite; // don't forget to export!
```

It's highly recommended to extend default sprite classes:
- [for browser-specific env](https://github.com/JetBrains/svg-baker/blob/master/packages/svg-baker-runtime/src/browser-sprite.js)
- [for isomorphic env](https://github.com/JetBrains/svg-baker/blob/master/packages/svg-baker-runtime/src/sprite.js)

<a id="symbol-module"></a>
### `symbolModule` (autoconfigured)

Same as `spriteModule`, but for sprite symbol. By default also depends on `target` webpack config option:
- `svg-baker-runtime/browser-symbol` for 'web' target.
- `svg-baker-runtime/symbol` for other targets.

<a id="runtime-generator"></a>
### `runtimeGenerator` ([default generator](https://github.com/JetBrains/svg-sprite-loader/blob/master/lib/runtime-generator.js))

Path to node.js script that generates client runtime.
Use this option if you need to produce your own runtime, e.g. React component configured with imported symbol. [Example](https://github.com/JetBrains/svg-sprite-loader/tree/master/examples/custom-runtime-generator).

<a id="runtime-compat"></a>
### `runtimeCompat` (default `false`, deprecated)

Should runtime be compatible with earlier v0.x loader versions. This option will be removed in the next major version release.

<a id="runtime-options"></a>
### `runtimeOptions`

Arbitrary data passed to runtime generator. Reserved for future use when other runtime generators will be created.

## Extract configuration

In the extract mode loader should be configured with plugin, otherwise an error is thrown. Example:

```js
// webpack.config.js
const SpriteLoaderPlugin = require('svg-sprite-loader/plugin');

...

{
plugins: [
new SpriteLoaderPlugin()
]
}
```

<a id="extract"></a>
### `extract` (default `false`, autoconfigured)

Switches loader to the extract mode.
Enabled automatically for images imported from css/scss/sass/less/styl/html files.

<a id="sprite-filename"></a>
### `spriteFilename` (type `string|Function<string>`,default `sprite.svg`)

Filename of extracted sprite. Multiple sprites can be generated by specifying different loader rules restricted with `include` option or
by providing custom function which recieves SVG file absolute path, e.g.:

```js
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: {
extract: true,
spriteFilename: svgPath => `sprite${svgPath.substr(-4)}`
}
}
```

`[hash]` in sprite filename will be replaced by it's content hash.
It is also possible to generate sprite for each chunk by using `[chunkname]` pattern in spriteFilename option. This is experimental feature, use it with caution!

<a id="public-path"></a>
### `publicPath` (type: `string`, default: `__webpack_public_path__`)

Custom public path for sprite file.

```js
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: {
extract: true,
publicPath: '/'
}
}
```

<a id="output-path"></a>
### `outputPath` (type: `string`, default: null`)

Custom output path for sprite file.
By default it will use `publicPath`.
This param is useful if you want to store sprite is a directory with a custom http access.

```js
{
test: /\.svg$/,
loader: 'svg-sprite-loader',
options: {
extract: true,
outputPath: 'custom-dir/sprites/'
publicPath: 'sprites/'
}
}
```

<a id="plain-sprite"></a>
### Plain sprite

You can render plain sprite in extract mode without styles and usages. Pass `plainSprite: true` option to plugin constructor:

```js
{
plugins: [
new SpriteLoaderPlugin({ plainSprite: true })
]
}
```

<a id="sprite-attrs"></a>
### Sprite attributes

Sprite `<svg>` tag attributes can be specified via `spriteAttrs` plugin option:

```js
{
plugins: [
new SpriteLoaderPlugin({
plainSprite: true,
spriteAttrs: {
id: 'my-custom-sprite-id'
}
})
]
}
```

## Examples

See [examples](examples) folder.

## Contributing guidelines

See [CONTRIBUTING.md](CONTRIBUTING.md).

## License

See [LICENSE](LICENSE)

## Credits

Huge thanks for [all this people](https://github.com/JetBrains/svg-sprite-loader/graphs/contributors).

[npm-url]: https://www.npmjs.com/package/svg-sprite-loader
[version-img]: https://img.shields.io/npm/v/svg-sprite-loader.svg?style=flat-square
[versions-img]: https://libraries.io/npm/svg-sprite-loader/versions
[downloads-img]: https://img.shields.io/npm/dm/svg-sprite-loader.svg?style=flat-square
[deps-url]: https://david-dm.org/JetBrains/svg-sprite-loader
[deps-img]: https://img.shields.io/david/JetBrains/svg-sprite-loader.svg?style=flat-square
[dev-deps-url]: https://david-dm.org/JetBrains/svg-sprite-loader?type=dev
[dev-deps-img]: https://img.shields.io/david/dev/JetBrains/svg-sprite-loader.svg?style=flat-square
[ci-url]: https://travis-ci.org/JetBrains/svg-sprite-loader
[ci-img]: https://img.shields.io/travis/JetBrains/svg-sprite-loader.svg?style=flat-square
[docs-coverage-url]: https://inch-ci.org/github/JetBrains/svg-sprite-loader
[docs-coverage-img]: https://inch-ci.org/github/JetBrains/svg-sprite-loader.svg?branch=master&style=flat-square
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31 changes: 31 additions & 0 deletions examples/base-webpack.config.js
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const path = require('path');
const packageName = require('../package.json').name;
const { getWebpackVersion } = require('../lib/utils');

const webpackVersion = getWebpackVersion();

const config = {
output: {
filename: '[name].js'
},

devtool: false,

resolve: {
alias: {
[packageName]: path.resolve(__dirname, '..')
}
},

resolveLoader: {
alias: {
[packageName]: path.resolve(__dirname, '..')
}
}
};

if (webpackVersion >= 4) {
config.mode = 'development';
}

module.exports = config;

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