Skip to content

seemywingz/in3D

Repository files navigation

in3D

A relatively simple Go powered OpenGL Graphics Engine

Create a new Window, Get OpenGL Context, Setup Camera Projection, create 3D object, Draw!
Go Ahead, you can do it yourself... go get github.com/seemywingz/in3D

package main

import (
	"github.com/seemywingz/in3D"
)

func main() {

	in3D.Init(800, 600, "Simple Cube in3D")
	in3D.NewLight().Position =
		in3D.Position{X: 10, Y: 1, Z: 10}

	in3D.SetRelPath("../assets/textures")
	texture := in3D.NewTexture("seemywingz.jpg")
	color := []float32{1, 1, 1}

	obj := in3D.NewPointsObject(
		in3D.NewPosition(0, 0, -7),
		in3D.Cube,
		texture,
		color,
		in3D.Shader["phong"],
	)
	obj.SceneLogic = func(s *in3D.SceneData) {
		s.XRotation++
		s.YRotation++
	}

	for !in3D.ShouldClose() {
		in3D.Update()
		obj.Draw()
		in3D.SwapBuffers()
	}
}

Simple Rotating Cude in3D

ME-TODO:

  • Optimize all the things!
  • Add Shadows, Ambient Occulsion and other light related things
  • Have more fun making weird examples!

YOU-TODO:

  • Checkout the other examples to see some more basic functionality
  • go run examples/mesh/mesh.go

Installation on Ubuntu

apt-get install libgl1-mesa-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev

go get github.com/seemywingz/in3D
Make sure you are using the prorietary driver provided by the vendor of your graphics card
Note:
Some Names and method may change until version 1.0 is tagged
Texture UVs are imported upside down due to the openGL/texture coordinate systems ( flip your texture vertiacally to render correctly )