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Orianna

A Java adaptation of the Riot Games LoL API (http://developer.riotgames.com/). Requires Java 8.

Features

  • Replaces foreign key ID values with the referenced object
  • Makes most efficient use of API calls to minimize load
  • Caches static data and summoner information to accelerate access
  • Automatically throttles requests to fit rate limits
  • Ensures well-formed API requests

Setup

Just download the latest .jar and add it to your project's build path.

To do this in eclipse, I recommend creating a lib/ directory in your project's root directory and putting the .jar there. Then just right click the .jar in eclipse and click Build Path -> Add to Build Path.

If you use Maven to manage your dependencies, Orianna is posted on Maven Central @ com.robrua.orianna

Usage

The library loosely follows Riot's API specifications (http://developer.riotgames.com/) with a few changes for ease of use. Here's some examples of a few simple uses of the API. The full JavaDoc can be found at http://robrua.github.io/Orianna/.

import java.util.List;

import com.robrua.orianna.api.RateLimiter;
import com.robrua.orianna.api.RiotAPI;
import com.robrua.orianna.api.queryspecs.Region;
import com.robrua.orianna.type.league.League;
import com.robrua.orianna.type.league.LeagueType;
import com.robrua.orianna.type.staticdata.Champion;
import com.robrua.orianna.type.summoner.Summoner;

public class Example {
    public static void main(String[] args) {
        // This constructor uses a rate limiter to throttle your requests automatically so you don't exceed your limit.
        // There's also a constructor to allow to you manage your rate limit yourself, but I recommend using this one.
        RiotAPI API = new RiotAPI(Region.NA, "YOUR-API-KEY-HERE", RateLimiter.defaultDevelopmentRateLimiter());
        
        Summoner summoner = API.getSummoner("FatalElement");
        String name = summoner.name;
        long level = summoner.summonerLevel;
        
        List<Champion> champions = API.getChampions();
        String aChampionName = champions.get(0).name;
        
        League challenger = API.getChallengerLeague(LeagueType.RANKED_SOLO_5x5);
        Summoner bestNA = challenger.entries.get(0).player;
    }
}

You can also use the JSONRiotAPI if for some reason you'd like to do the JSON parsing yourself. I use JSON.simple for JSON parsing (https://code.google.com/p/json-simple/). If you choose to use JSON.simple then JSONConverter can help convert data to the Orianna type system.

JavaDoc

Found Here

Download

Check Releases

Questions/Contributions

Feel free to send pull requests or to contact me via github or email (robrua@alumni.cmu.edu).

Bugs

There's probably typos or some data missing somewhere in the project. Let me know about any of them you run into.

Disclaimer

This product is not endorsed, certified or otherwise approved in any way by Riot Games, Inc. or any of its affiliates.

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A Java adaptation of the Riot Games LoL API (http://developer.riotgames.com/)

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