Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

macOS: titlebar in borderless fullscreen fix #2046

Closed
wants to merge 1 commit into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
# Unreleased

- On macOS, fixed being unable to reveal the titlebar in borderless fullscreen mode.
- On Android, fixed `WindowExtAndroid::config` initially returning an empty `Configuration`.
- On Android, fixed `Window::scale_factor` and `MonitorHandle::scale_factor` initially always returning 1.0.
- On X11, select an appropriate visual for transparency if is requested
Expand Down
27 changes: 23 additions & 4 deletions src/platform_impl/macos/window_delegate.rs
Original file line number Diff line number Diff line change
Expand Up @@ -482,11 +482,13 @@ extern "C" fn window_will_exit_fullscreen(this: &Object, _: Sel, _: id) {
}

extern "C" fn window_will_use_fullscreen_presentation_options(
_this: &Object,
this: &Object,
_: Sel,
_: id,
_proposed_options: NSUInteger,
proposed_options: NSUInteger,
) -> NSUInteger {
trace!("Triggered `windowWillUseFullscreenPresentationOptions:`");

// Generally, games will want to disable the menu bar and the dock. Ideally,
// this would be configurable by the user. Unfortunately because of our
// `CGShieldingWindowLevel() + 1` hack (see `set_fullscreen`), our window is
Expand All @@ -495,10 +497,27 @@ extern "C" fn window_will_use_fullscreen_presentation_options(
// still want to make this configurable for borderless fullscreen. Right now
// we don't, for consistency. If we do, it should be documented that the
// user-provided options are ignored in exclusive fullscreen.
(NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
let mut options = (NSApplicationPresentationOptions::NSApplicationPresentationFullScreen
| NSApplicationPresentationOptions::NSApplicationPresentationHideDock
| NSApplicationPresentationOptions::NSApplicationPresentationHideMenuBar)
.bits()
.bits();

with_state(this, |state| {
state.with_window(|window| {
let shared_state = window.shared_state.lock().unwrap();
trace!("Locked shared state in `window_will_use_fullscreen_presentation_options`");
match shared_state.fullscreen {
Some(Fullscreen::Exclusive(_)) => {}
_ => {
options = proposed_options;
}
}
trace!("Unlocked shared state in `window_will_use_fullscreen_presentation_options`");
});
});

trace!("completed `windowWillUseFullscreenPresentationOptions:`");
options
}

/// Invoked when entered fullscreen
Expand Down