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A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

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ECS Bench Suite

A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

The full benchmark report is available here.

Status

The project is now archived - see discussion here; summary:

[The project] arguably went quite well even though it’s not that actively updated; I like to think we collectively realized that speed is only one aspect of an ECS, and a rather small one at that once a baseline of performance has been established.

The Benchmarks

Simple Insert

This benchmark is designed to test the base cost of constructing entities and moving components into the ECS.

Inserts 10,000 entities, each with 4 components: Transform(mat4x4), Position(vec3), Rotation(vec3) and Velocity(vec3).

Simple Iter

This benchmark is designed to test the core overheads involved in component iteration in best-case conditions. The iteration should occur on a single CPU core.

Dataset: 10,000 entities, each with 4 components: Transform(mat4x4), Position(vec3), Rotation(vec3) and Velocity(vec3).

Test: Iterate through all entities with Position and Velocity, and add velocity onto position.

Fragmented Iter

This benchmark is designed to test how the ECS handles iteration through a fragmented dataset. The iteration should occur on a single CPU core.

Dataset: 26 component types (A(f32) through Z(f32)), each with 20 entities plus a Data(f32) component.

Test: Iterate through all entities with a Data component and double its value.

System Scheduling

This benchmark is designed to test how efficiently the ECS can schedule multiple independent systems on a multi-core CPU. This is primarily an outer-parallelism test. Each system should execute on a single CPU core.

Dataset:

  • 10,000 entities with (A, B) components.
  • 10,000 entities with (A, B, C) components.
  • 10,000 entities with (A, B, C, D) components.
  • 10,000 entities with (A, B, C, E) components.

Test:

Three systems accessing the following components mutably, where each system swaps the values stored in each component:

  • (A, B)
  • (C, D)
  • (C, E)

Heavy Compute

This benchmark is designed to test the ECS's ability to scale when it is allowed to run a system over multiple CPU cores. This is primarily an inner-parallelism test.

Dataset: 1,000 entities with a mat4x4 component.

Test: Iterate through all mat4x4 components, and invert the matrix 100 times.

Add/Remove Component

This benchmark is designed to test how quickly the ECS can add and then remove a component from an existing entity.

Dataset: 10,000 entities with a single A component.

Test: Iterate through all entities, adding a B component. Then iterate through all entities again, removing their B component.

Serialize

This benchmark is designed to test how quickly the ECS and serialize and deserialize its entities in both text (RON) and binary (bincode) formats.

Dataset: 1000 entities with Transform(mat4x4), Position(vec3), Rotation(vec3) and Velocity(vec3) components.

Test: Serialize all entities to RON and bincode formats in-memory. Then deserialize back into the ECS. The RON and bincode formats should be separate benchmark tests.

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A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

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