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Welcome to Cloud Rendered Project!

Hi! This project utilizes the GLSL shader language along with rendering techniques like raytracing, bounding volume hierarchies, and other real-time techniques in order to create rendering of volumetric clouds and gases.

Example output:

Night sky (view from below) and morning sky (view from above).
Example Scene

More information:

A more detailed explanation of this project can be found here.

Note:

This repository is a cleaned up clone of my original repository under my school account.

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Rendering of volumetric clouds and gases

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