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Releases: rschurade/Ingnomia

0.8.10

15 Aug 10:20
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Fixed

  • fix workshop getting stuck if job prerequisites are used elsewhere (#182)
  • fix half-height walls being completely flat

0.8.9

01 Aug 15:41
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Fixed

  • fix trading of items without quality
  • fix data inconsitencies in trader UI
  • fixed potential failure of event spawns

Added

  • center camera on event notifications

0.8.8

13 Jun 13:01
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Fixed

  • remove job when deleting farm tile
  • fix deconstructing scaffold
  • fix beehive job
  • suspending workshops
  • XpMod can be read from config file (#173)
  • SeedTrader to trade potato & onion seeds.
  • Addded missing material name for Panda, Spider, Woodlouse

Added

  • support for sound
  • add num plots to grove info,

Changed

  • update Noesis to 3.0.12
  • allow designating grove over existing plants
  • improve auto craft behavior
  • some rebalance of trade values for metal coin, bar and ores. (#171)

0.8.7

13 Jun 11:54
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Fixed

  • grape seed on start up
  • game pausing when in mainmenu
  • remove dead gnomes from squads
  • show number of trees in grove window
  • missing textures when loading the game
  • floating items when mining the ramp under a working gnome
  • amount buttons in trader UI
  • partial write back while updating workshop settings

Added

  • attack on sight combat behavior
  • defend (hold position) combat behavior

Changed

  • allow corpses outside stockpiles to be butchered
  • can designate groves over existing trees
  • allow jobs in mid-air to be selected
  • reduce number of item categories

0.8.6

30 Dec 20:18
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[0.8.6]

Fixed

  • crash with missions
  • remove plants on the tile above when digging stairs up
  • gnomes forgetting their rooms on load
  • swapped items getting stuck as constructed when looking for a tool
  • seeds for leaf plants like tea, tobacco, woad and dyers weed

Added

  • burn recipe for bones in the waste disposal
  • stairs made from stone blocks
  • fisher gui
  • controls for mechanisms
  • controls for automatons
  • full DPI scaling support
  • some statistics

Changed

  • restructured the tile info window
  • moved all job handling other than hauling jobs to central job manager instance
  • trees can no longer overlapp with each other
  • trees can no longer replace existing tiles
  • onions and potatos produces seeds again and use seeds to plant

0.8.5

20 Dec 17:55
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[0.8.5]

Fixed

  • moved cursor calculation to game thread
  • cursor detached from selection when using WASD
  • going back to resume screen when selecting settings out of a running game
  • container capacity on stockpiles after load
  • crash because of incorrect data in save folders
  • buildable carry containers
  • crash because of incorrect bitmaps in gnome detail window
  • user presets saving on embark
  • translation string for willow tree
  • willow trees are now plantable
  • fish shouldn't drown anymore

Added

  • capacity info for stockpile tiles on tile info
  • watched item list
  • 24 new food items with recipes and kitchen integration
  • button to save user presets
  • glass bottle and jar
  • show version on main menu screen

Changed

  • furniture can now be constructed anywhere and won't get deconstructed when a room designation underneath is removed
  • redesigned inventory overview
  • removed direct mapping of certain ids to database rows, that should prevent save games breaking in the future when stuff is removed or inserted at the wrong place
  • grain plants produce seeds again and need seeds for planting

v0.8.4

13 Dec 19:53
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v0.8.4 Pre-release
Pre-release

[0.8.4]

Fixed

  • large refactor of code base to fix some crashes and memory leaks
  • behavior tree instantiation

Added

  • Willow trees
  • Info display for selected command and selection size

Changed

  • Rivers now have sand floor, preventing grass and plants spawning there
  • speed up light updates
  • speed up animal ai for grazing

v0.8.3

08 Dec 19:10
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[0.8.3]

Fixed

  • crash in tile info panel due to wrong thread
  • random crash due to use of GPU in wrong context
  • crash with auto craft in waste disposal

Added

Changed

  • sped up auto-craft job generation
  • include log file in crash dumps

v0.8.2

06 Dec 19:54
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[0.8.2]

Fixed

  • suboptimal paths due to wrong heuristic in pathfinding
  • gnomes trying to work in deep water
  • missing floor texture for undiscovered areas
  • find new path if target has moved
  • crash with selected dig stairs tool at layer 0
  • build scaffolds on top of each other
  • added check for corrupted config file and load standard config if needed
  • deconstruct workshops sets tile flags correctly, allowing to build on that tile again
  • prevent creatures from walking into deep water
  • constrain camera to actual game area
  • reasonable speed range for WASD
  • load game screen updates without restarting now

Added

  • ui elements to show state of and toggle certain render options
  • toggle for job sprites
  • added bugsplat crash reporting to windows builds

Changed

  • improved cursor for building floor on walls
  • optimized pathfinding if multiple gnomes have same goal
  • reduced water pressure on the faucet
  • mining job sprite, first poc for job sprites giving more visual feedback about the job

Removed

  • old networking code

v0.8.1

25 Nov 10:36
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[0.8.1]

Fixed

  • message window not disappearing after clicking an answer button if game is unpaused,
    game not possible to unpause now when message window is open
  • GUI quickly changing size and back after resizing the window
  • key space for pause
  • text clipping in some menu panels
  • dig stairs and ramps cursor
  • rotating the world keeps view on current location
  • set view to correct position after load
  • added bounds to world movement so it can't be moved out of view accidentally
  • fix keyboard movement for fast speed
  • felling trees in groves requires a felling axe
  • jobs created with no required tool
  • groves not keeping suspend flag
  • killed animals leave corpses again
  • butchering animal corpses
  • explorative mining speed now the same as mining
  • jobs with missing materials not returned to job queue correctly
  • visual corruptions on AMD GPUs
  • some alpha blending issues
  • uiscale reverting to 100%
  • crash when adding or deleting a custom profession
  • building scaffolds
  • dead gnomes give up workshop assignments
  • dead creatures drop their inventory
  • fix crash on startup on some systems

Added

  • moved text in xamls to resource files as preparation for translations PR#90 Daynvheur
  • added french translation PR#90 Daynvheur
  • settings dialog
  • WASD movement
  • item summary
  • setting for minimum ambient light level
  • colors for skill buttons in population overview
  • colors for population schedule buttons
  • blacksmith recipe for metal needle
  • honey wine
  • fill hole command

Changed

  • more info for jobs PR #91 by rivenwyrm
  • updated to Noesis 3.0.6
  • removed key triggers from xamls
  • use only one save game for auto save
  • improved auto craft behavior
  • honey can be stored in barrels
  • greatly reduced bone drops from butchering