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Backends: Vulkan: Remove duplicated and dead code in Vulkan backend (#…
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…6001)

Sampler, descriptor set layout and pipeline layout are created in exact
same way directly in ImGui_ImplVulkan_CreateDeviceObjects(). The removed
functions are local and only has call chain that starts in
ImGui_ImplVulkan_CreateDeviceObjects(), so will always do early return.
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martin-ejdestig authored and ocornut committed Jan 2, 2023
1 parent 328695b commit c9aef16
Showing 1 changed file with 2 additions and 68 deletions.
70 changes: 2 additions & 68 deletions backends/imgui_impl_vulkan.cpp
Expand Up @@ -30,6 +30,7 @@

// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2023-01-02: Vulkan: Removed a bunch of duplicate code.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
Expand Down Expand Up @@ -739,72 +740,6 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca
}
}

static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
if (bd->FontSampler)
return;

// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
VkSamplerCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.magFilter = VK_FILTER_LINEAR;
info.minFilter = VK_FILTER_LINEAR;
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
info.minLod = -1000;
info.maxLod = 1000;
info.maxAnisotropy = 1.0f;
VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler);
check_vk_result(err);
}

static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
if (bd->DescriptorSetLayout)
return;

ImGui_ImplVulkan_CreateFontSampler(device, allocator);
VkSampler sampler[1] = { bd->FontSampler };
VkDescriptorSetLayoutBinding binding[1] = {};
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding[0].descriptorCount = 1;
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
binding[0].pImmutableSamplers = sampler;
VkDescriptorSetLayoutCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
info.bindingCount = 1;
info.pBindings = binding;
VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout);
check_vk_result(err);
}

static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
if (bd->PipelineLayout)
return;

// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator);
VkPushConstantRange push_constants[1] = {};
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
push_constants[0].offset = sizeof(float) * 0;
push_constants[0].size = sizeof(float) * 4;
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
VkPipelineLayoutCreateInfo layout_info = {};
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = set_layout;
layout_info.pushConstantRangeCount = 1;
layout_info.pPushConstantRanges = push_constants;
VkResult err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout);
check_vk_result(err);
}

static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
Expand Down Expand Up @@ -889,8 +824,6 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
dynamic_state.pDynamicStates = dynamic_states;

ImGui_ImplVulkan_CreatePipelineLayout(device, allocator);

VkGraphicsPipelineCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
info.flags = bd->PipelineCreateFlags;
Expand Down Expand Up @@ -919,6 +852,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()

if (!bd->FontSampler)
{
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
VkSamplerCreateInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
info.magFilter = VK_FILTER_LINEAR;
Expand Down

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