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Internals: Merge in minor noise from wip Tables branch to simplify fu…
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…rther merging. Added ImGuiSelectableFlags_DrawHoveredWhenHeld.
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ocornut committed Jul 23, 2019
1 parent 5185329 commit 51085b5
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Showing 3 changed files with 46 additions and 19 deletions.
32 changes: 28 additions & 4 deletions imgui.cpp
Expand Up @@ -3934,6 +3934,11 @@ void ImGui::Shutdown(ImGuiContext* context)
g.DrawDataBuilder.ClearFreeMemory();
g.BackgroundDrawList.ClearFreeMemory();
g.ForegroundDrawList.ClearFreeMemory();

g.TabBars.Clear();
g.CurrentTabBarStack.clear();
g.ShrinkWidthBuffer.clear();

g.PrivateClipboard.clear();
g.InputTextState.ClearFreeMemory();

Expand Down Expand Up @@ -6744,7 +6749,8 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
ImVec2 ImGui::GetContentRegionMax()
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
if (window->DC.CurrentColumns)
mx.x = window->WorkRect.Max.x - window->Pos.x;
Expand All @@ -6754,7 +6760,8 @@ ImVec2 ImGui::GetContentRegionMax()
// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
ImVec2 ImGui::GetContentRegionMaxAbs()
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = window->ContentsRegionRect.Max;
if (window->DC.CurrentColumns)
mx.x = window->WorkRect.Max.x;
Expand Down Expand Up @@ -9653,11 +9660,14 @@ void ImGui::ShowMetricsWindow(bool* p_open)
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };

// State
static bool show_windows_begin_order = false;
static bool show_windows_rects = false;
static int show_windows_rect_type = WRT_WorkRect;
static bool show_drawcmd_clip_rects = true;

// Basic info
ImGuiContext& g = *GImGui;
ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
Expand All @@ -9666,6 +9676,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("%d active allocations", io.MetricsActiveAllocations);
ImGui::Separator();

// Helper functions to display common structures:
// - NodeDrawList
// - NodeColumns
// - NodeWindow
// - NodeWindows
// - NodeTabBar
struct Funcs
{
static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
Expand Down Expand Up @@ -9830,8 +9846,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
}
};

// Access private state, we are going to display the draw lists from last frame
ImGuiContext& g = *GImGui;
Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
{
Expand All @@ -9857,6 +9871,15 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::TreePop();
}

#if 0
if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.Data.Size))
{
for (int n = 0; n < g.Tables.Data.Size; n++)
Funcs::NodeTable(g.Tables.GetByIndex(n));
ImGui::TreePop();
}
#endif

if (ImGui::TreeNode("Internal state"))
{
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
Expand Down Expand Up @@ -9903,6 +9926,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::TreePop();
}

// Tool: Display windows Rectangles and Begin Order
if (show_windows_rects || show_windows_begin_order)
{
for (int n = 0; n < g.Windows.Size; n++)
Expand Down
19 changes: 10 additions & 9 deletions imgui_internal.h
Expand Up @@ -358,7 +358,8 @@ enum ImGuiSelectableFlagsPrivate_
ImGuiSelectableFlags_PressedOnClick = 1 << 21,
ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
};

// Extend ImGuiTreeNodeFlags_
Expand Down Expand Up @@ -827,13 +828,13 @@ struct ImGuiShrinkWidthItem
float Width;
};

struct ImGuiTabBarRef
struct ImGuiPtrOrIndex
{
ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
int IndexInMainPool;
void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
int Index; // Usually index in a main pool.

ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
};

//-----------------------------------------------------------------------------
Expand Down Expand Up @@ -986,9 +987,9 @@ struct ImGuiContext
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads

// Tab bars
ImPool<ImGuiTabBar> TabBars;
ImGuiTabBar* CurrentTabBar;
ImVector<ImGuiTabBarRef> CurrentTabBarStack;
ImPool<ImGuiTabBar> TabBars;
ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;

// Widget state
Expand Down Expand Up @@ -1425,7 +1426,7 @@ struct ImGuiTabBar
float ScrollingSpeed;
ImGuiTabBarFlags Flags;
ImGuiID ReorderRequestTabId;
int ReorderRequestDir;
ImS8 ReorderRequestDir;
bool WantLayout;
bool VisibleTabWasSubmitted;
short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
Expand Down
14 changes: 8 additions & 6 deletions imgui_widgets.cpp
Expand Up @@ -5490,6 +5490,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;

// Render
if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
hovered = true;
if (hovered || selected)
{
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
Expand Down Expand Up @@ -6271,18 +6273,18 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi
return (int)(a->Offset - b->Offset);
}

static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref)
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
{
ImGuiContext& g = *GImGui;
return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool);
return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index);
}

static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
{
ImGuiContext& g = *GImGui;
if (g.TabBars.Contains(tab_bar))
return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar));
return ImGuiTabBarRef(tab_bar);
return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar));
return ImGuiPtrOrIndex(tab_bar);
}

bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
Expand Down Expand Up @@ -6637,7 +6639,7 @@ void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem*
IM_ASSERT(dir == -1 || dir == +1);
IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
tab_bar->ReorderRequestTabId = tab->ID;
tab_bar->ReorderRequestDir = dir;
tab_bar->ReorderRequestDir = (ImS8)dir;
}

static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
Expand Down

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