Releases: notpeelz/GTFO-QoLFix
v0.3.2
v0.3.1
Bugfixes
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FixSoundMuffle
- Fixed active reset timer not working as client
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BetterInteractions
- Temporarily disabled the patch that allowed interactions while reloading as it caused strikers to have no cooldown between tongue attacks
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FramerateLimiter
- Now clamps the MaxFPS value using the value from your video settings
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BetterWeaponSwap
- Fixed a bug where climbing a ladder would cause the patch to stop working
v0.3.0
Now also available on Thunderstore
Features and changes
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Added
RunReloadCancel
Lets you cancel your reload by sprinting rather than having to swap weapons.
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Added
BetterInteractions
Fixes several quirks of the interaction system, namely:
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Hacking tool minigame would get cancelled if you swapped weapons or moved too early
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The mine deployer would prioritize interacting with doors over placing mines
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Mines placed high up would be hard to pick up while jumping
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Placing sentries/mines would get cancelled while the player is walking/running
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Overlapping items (e.g. cells) would cause the interaction to cancel because the game couldn't decide which one you were trying to interact with
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Reloading would disable interactions
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Reviving teammates would cancel for seemingly no reason; with this patch, you can look around freely while reviving.
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Added
BetterMovement
Lets you charge/reload your weapons mid-air. This also fixes the bug where your melee weapon would release prematurely when bunny-hopping.
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Added
FixWeaponAnimations
Animation sequences (e.g. reload) would carry over when switching weapons.
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Added
RecentlyPlayedWith
Updates the Steam recent players list.
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Added
FramerateLimiter
Lowers your FPS when alt-tabbing to preserve system resources.
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Added
ScreenLiquidRemoval
Prevents screen liquid effects from playing. This can be configured to remove blood, spitter or infection effects.
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Added
PlayerAmbientLight
This lets you alter the player ambient light range. The ambient light is often the only source of light in dark areas.
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FixSoundMuffle
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Now also fixes the map muffle sound effect not going away under certain circumstances
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Added an activer timer that forcefully stops the muffle sound effect ~10 seconds after a scout is done screaming
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Bugfixes
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DropResources
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Fixed placeholders incorrectly syncing when hot-dropping, causing players to be able to interact with items/placeholders in closed lockers
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Fixed player pings not working due to having the patch disabled
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BetterWeaponSwap
- Fixed cells/turbines/spheres not being affected by the patch
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FixFlashlightState
- Fixed deployables (e.g. sentries) not updating flashlight state
Miscellaneous
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Added
UnityCursor
(for developers)Locks the cursor when Unity Explorer is open to prevent accidentally interacting with the game
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Added
DisableCrashReporter
Disables the Unity crash reporter to prevent spamming 10CC with tainted (modded) crash reports
v0.2.1
v0.2.0
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Added
FixFlashlightState
Fixes the bug where your flashlight would turn off after dropping an item.
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Added
FixSoundMuffle
Fixes the bug where the scout muffle sound effect doesn't go away when exiting a game too early.
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Disabled
FixTerminalDisplayPing
due to world generation errors