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This repository has been archived by the owner on Oct 9, 2021. It is now read-only.

Releases: notpeelz/GTFO-QoLFix

v0.3.2

20 Mar 14:20
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Bugfixes

  • FramerateLimiter

    • Fixed a bug where the framerate would get uncapped if the target FPS was set to "infinite"

v0.3.1

20 Mar 13:48
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Bugfixes

  • FixSoundMuffle

    • Fixed active reset timer not working as client
  • BetterInteractions

    • Temporarily disabled the patch that allowed interactions while reloading as it caused strikers to have no cooldown between tongue attacks
  • FramerateLimiter

    • Now clamps the MaxFPS value using the value from your video settings
  • BetterWeaponSwap

    • Fixed a bug where climbing a ladder would cause the patch to stop working

v0.3.0

16 Mar 15:35
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Now also available on Thunderstore

Features and changes

  • Added RunReloadCancel

    Lets you cancel your reload by sprinting rather than having to swap weapons.

  • Added BetterInteractions

    Fixes several quirks of the interaction system, namely:

    • Hacking tool minigame would get cancelled if you swapped weapons or moved too early

    • The mine deployer would prioritize interacting with doors over placing mines

    • Mines placed high up would be hard to pick up while jumping

    • Placing sentries/mines would get cancelled while the player is walking/running

    • Overlapping items (e.g. cells) would cause the interaction to cancel because the game couldn't decide which one you were trying to interact with

    • Reloading would disable interactions

    • Reviving teammates would cancel for seemingly no reason; with this patch, you can look around freely while reviving.

  • Added BetterMovement

    Lets you charge/reload your weapons mid-air. This also fixes the bug where your melee weapon would release prematurely when bunny-hopping.

  • Added FixWeaponAnimations

    Animation sequences (e.g. reload) would carry over when switching weapons.

  • Added RecentlyPlayedWith

    Updates the Steam recent players list.

  • Added FramerateLimiter

    Lowers your FPS when alt-tabbing to preserve system resources.

  • Added ScreenLiquidRemoval

    Prevents screen liquid effects from playing. This can be configured to remove blood, spitter or infection effects.

  • Added PlayerAmbientLight

    This lets you alter the player ambient light range. The ambient light is often the only source of light in dark areas.

  • FixSoundMuffle

    • Now also fixes the map muffle sound effect not going away under certain circumstances

    • Added an activer timer that forcefully stops the muffle sound effect ~10 seconds after a scout is done screaming

Bugfixes

  • DropResources

    • Fixed placeholders incorrectly syncing when hot-dropping, causing players to be able to interact with items/placeholders in closed lockers

    • Fixed player pings not working due to having the patch disabled

  • BetterWeaponSwap

    • Fixed cells/turbines/spheres not being affected by the patch
  • FixFlashlightState

    • Fixed deployables (e.g. sentries) not updating flashlight state

Miscellaneous

  • Added UnityCursor (for developers)

    Locks the cursor when Unity Explorer is open to prevent accidentally interacting with the game

  • Added DisableCrashReporter

    Disables the Unity crash reporter to prevent spamming 10CC with tainted (modded) crash reports

v0.2.1

26 Feb 03:23
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  • Fixed FixSoundMuffle not changing the correct sound effect

v0.2.0

07 Mar 12:55
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  • Added FixFlashlightState

    Fixes the bug where your flashlight would turn off after dropping an item.

  • Added FixSoundMuffle

    Fixes the bug where the scout muffle sound effect doesn't go away when exiting a game too early.

  • Disabled FixTerminalDisplayPing due to world generation errors

v0.1.0

07 Mar 12:55
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Initial release