Skip to content

A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.

License

Unknown, MIT licenses found

Licenses found

Unknown
LICENSE-APACHE
MIT
LICENSE-MIT
Notifications You must be signed in to change notification settings

nical/guillotiere

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

64 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Guillotière

crates.io Travis Build Status documentation

A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.

Motivation

The ability to dynamically batch textures together is important for some graphics rendering scenarios (for example WebRender). A challenging aspect of dynamic atlas allocation is the need to coalesce free rectangles after deallocation to defragment the available space. Some atlas allocators perform this task by examining all possible pairs of free rectangles and test if they can be merged, which is prohibitively expensive for real-time applications.

Guillotière solves this problem by internally maintaining a data structure that allows constant time access to neighbor rectangles and greatly speeds up the coalesing operation.

The details of how this works are explained in the AtlasAllocator documentation.

Example

use guillotiere::*;

let mut atlas = AtlasAllocator::new(size2(1000, 1000));

let a = atlas.allocate(size2(100, 1000)).unwrap();
let b = atlas.allocate(size2(900, 200)).unwrap();

atlas.deallocate(a.id);

let c = atlas.allocate(size2(300, 200)).unwrap();

assert_eq!(c.rectangle, atlas[c.id]);

atlas.deallocate(c.id);
atlas.deallocate(b.id);

License

Licensed under either of

at your option.

About

A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.

Resources

License

Unknown, MIT licenses found

Licenses found

Unknown
LICENSE-APACHE
MIT
LICENSE-MIT

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published