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sselect.py
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sselect.py
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#!/usr/bin/env python3
import time
import sys
import os
import pygame
from pygame.locals import *
from gdraw import *
from musicfile import *
class DSelect():
def __init__(self, res_dir, music_dir, usr_dir, ddraw, se):
self.ddraw = ddraw
self.sel_items = dmusicfile_list(music_dir, res_dir, usr_dir)
self.se = se
# self.sel_items.append(DSelItem({"title":"あいうえおあいうえおああああabcde123456789", 'subtitle':"sub1", 'level_easy':"1", 'level_hard':"2"}))
# self.sel_items.append(DSelItem({"title":"bbb", 'subtitle':"sub2", 'level_easy':"3", 'level_hard':"4"}))
self.quit = False
self.sel_num = 0
self.ex = 0
self.auto = False
def main(self):
self.ddraw.sel_init(self.sel_items, self.sel_num, self.ex, self.auto)
self.clock = pygame.time.Clock()
self.selected_item = None
sel_cnt = 0
self.bgm_stop_cnt = 0
self.demo_end = None
self.bgm_start_now = False
redraw_select = False
while (1):
self.clock.tick(60)
if sel_cnt == 20:
self.bgm_start_now = True
anim_ready = self.sel_items[self.sel_num].item_sp.anim_start is None and self.sel_items[0].item_sp.ofs_start is None
if sel_cnt >= 15 and anim_ready and not redraw_select:
self.ddraw.sel_redraw_select()
redraw_select = True
for event in pygame.event.get():
if event.type == VIDEORESIZE:
self.ddraw.resize(event.dict['size'])
if event.type == QUIT: # 閉じるボタンが押されたとき
pygame.quit()
sys.exit()
if event.type == KEYDOWN: # キーを押したとき
if event.key == K_ESCAPE: # Escキーが押されたとき
# pygame.quit()
# sys.exit()
self.quit = True
self.bgm_stop()
self.se['quit'].play()
l = self.se['quit'].get_length()
wait = 0
while wait < l:
wait += self.clock.tick(0) / 1000
return
elif event.key in [K_UP, K_w] and self.sel_num > 0 and anim_ready:
self.sel_num -= 1
self.ddraw.set_sel_num(self.sel_num)
sel_cnt = 0
self.se['selmusic'].play()
self.bgm_stop()
self.bgm_start_now = True
redraw_select = False
elif event.key in [K_DOWN, K_s] and self.sel_num < len(self.sel_items) - 1 and anim_ready:
self.sel_num += 1
self.ddraw.set_sel_num(self.sel_num)
sel_cnt = 0
self.se['selmusic'].play()
self.bgm_stop()
self.bgm_start_now = True
redraw_select = False
elif event.key in [K_LEFT, K_a, K_RIGHT, K_d] and anim_ready:
self.ex = 1 - self.ex
self.ddraw.set_ex(self.ex)
self.se['selhard'].play()
elif event.key in [K_p]:
self.auto = not self.auto
self.ddraw.set_auto(self.auto)
if self.auto:
self.se['auto1'].play()
else:
self.se['auto0'].play()
elif event.key in [K_SPACE, K_RETURN] and anim_ready:
self.selected_item = self.sel_items[self.sel_num]
self.bgm_stop()
self.se['start'].play()
# pygame.time.wait(1000)
for t in range(60):
self.clock.tick(60)
self.ddraw.sel_redraw_start(t + 1)
self.ddraw.sel_update()
return
self.ddraw.sel_update()
if self.demo_end is not None and pygame.mixer.music.get_pos() >= self.demo_end * 1000:
self.bgm_stop()
# print(pygame.mixer.music.get_pos())
sel_cnt += 1
if not pygame.mixer.music.get_busy():
self.bgm_stop_cnt += 1
if self.bgm_stop_cnt >= 120 or self.bgm_start_now:
self.bgm_start()
def bgm_start(self):
if pygame.mixer.music.get_busy():
return
pygame.mixer.music.load(self.sel_items[self.sel_num].bgm_file)
pygame.mixer.music.set_volume(self.sel_items[self.sel_num].vol / 100)
demo_range = self.sel_items[self.sel_num].demo_range
demo_start = 0
self.demo_end = None
if demo_range is None or len(demo_range) < 1:
demo_start = 0
else:
if len(demo_range) >= 2:
self.demo_end = demo_range[1] - demo_range[0]
demo_start = demo_range[0]
# print(f"demo: {demo_start}, {self.demo_end}")
pygame.mixer.music.play(start=demo_start)
self.bgm_stop_cnt = 0
self.bgm_start_now = False
# print(f"hiscore: {self.sel_items[self.sel_num].dsavedat.score}")
def bgm_stop(self):
pygame.mixer.music.fadeout(1000)
if __name__ == "__main__":
game_dir = os.path.dirname(__file__)
#pygame.mixer.pre_init(44100, -16, 2, 64)
#pygame.mixer.quit()
pygame.init()
pygame.mixer.init(44100, -16, 2, 64)
ddraw = DDraw(game_dir)
dselect = DSelect(game_dir, ddraw)
dselect.main()