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Add idleConnectionTimeout to pool options #2218

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1 change: 1 addition & 0 deletions Changes.md
Expand Up @@ -7,6 +7,7 @@ you spot any mistakes.
## HEAD

* Support Node.js 12.x #2211
* Add `idleConnectionTimeout` to pool options

## v2.17.1 (2019-04-18)

Expand Down
3 changes: 3 additions & 0 deletions Readme.md
Expand Up @@ -393,6 +393,9 @@ constructor. In addition to those options pools accept a few extras:
* `queueLimit`: The maximum number of connection requests the pool will queue
before returning an error from `getConnection`. If set to `0`, there is no
limit to the number of queued connection requests. (Default: `0`)
* `idleConnectionTimeout`: The maximum number of milliseconds a connection can be
idle in the pool. If set to `0` connection will live until it is manually
destroyed or the pool is closed. (Default: `0`)

## Pool events

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5 changes: 5 additions & 0 deletions lib/Pool.js
Expand Up @@ -106,6 +106,11 @@ Pool.prototype.acquireConnection = function acquireConnection(connection, cb) {
pool.emit('connection', connection);
}

if (connection._idleTimeout) {
clearTimeout(connection._idleTimeout);
connection._idleTimeout = null;
}

pool.emit('acquire', connection);
cb(null, connection);
}
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3 changes: 3 additions & 0 deletions lib/PoolConfig.js
Expand Up @@ -20,6 +20,9 @@ function PoolConfig(options) {
this.queueLimit = (options.queueLimit === undefined)
? 0
: Number(options.queueLimit);
this.idleConnectionTimeout = (options.idleConnectionTimeout === undefined)
? 0
: Number(options.idleConnectionTimeout);
}

PoolConfig.prototype.newConnectionConfig = function newConnectionConfig() {
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14 changes: 14 additions & 0 deletions lib/PoolConnection.js
Expand Up @@ -5,6 +5,8 @@ var Events = require('events');
module.exports = PoolConnection;
inherits(PoolConnection, Connection);

function _noop() {}

function PoolConnection(pool, options) {
Connection.call(this, options);
this._pool = pool;
Expand Down Expand Up @@ -32,6 +34,13 @@ PoolConnection.prototype.release = function release() {
return undefined;
}

if (this._pool.config.idleConnectionTimeout) {
this._idleTimeout = setTimeout(
this._realEnd.bind(this, _noop),
this._pool.config.idleConnectionTimeout
);
}

return pool.releaseConnection(this);
};

Expand All @@ -58,6 +67,11 @@ PoolConnection.prototype._removeFromPool = function _removeFromPool() {
return;
}

if (this._idleTimeout) {
clearTimeout(this._idleTimeout);
this._idleTimeout = null;
}

var pool = this._pool;
this._pool = null;

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38 changes: 38 additions & 0 deletions test/unit/pool/test-idle-connection-timeout.js
@@ -0,0 +1,38 @@
var assert = require('assert');
var common = require('../../common');
var pool = common.createPool({
port : common.fakeServerPort,
idleConnectionTimeout : 100
});

var server = common.createFakeServer();

server.listen(common.fakeServerPort, function(err){
assert.ifError(err);

pool.once('release', function(connection) {
assert.ok(connection);
setTimeout(function() {
assert.equal(connection.state, 'disconnected');
pool.end(function (err) {
assert.ifError(err);
server.destroy();
});
}, 200);
});

pool.getConnection(function (err, firstConnection) {
assert.ifError(err);
assert.ok(firstConnection);
setTimeout(function() {
pool.getConnection(function (err, connection) {
assert.ifError(err);
assert.equal(connection.state, 'authenticated');
assert.equal(connection._idleTimeout, null);
assert.equal(firstConnection, connection);
connection.release();
});
}, 75);
firstConnection.release();
});
});