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Java Pathfinding

This projet implements several pathfinding and graph algorithms in Java. But the aim is to be language agnostic, If you're a JavaScript developer, you could understand the projet (at least, this is the goal). The main focus is to have a strong OO (oriented object) architecture! A rich documentation will be available soon explaining it.

Here is a little video presenting the UI. You cannot choose the algorithm because it miss the feature. It's by default BreadthFirst.

Why this projet?

Okay, we can find a lot of algorithms / library that does almost the same thing, so why do I reinvent the wheel?

I found a lot of articles / code talking about these algorithms. But, something annoys me a lot, that's the code quality and reusability, I couldn't find any good code on the Internet so I made mine.

Algorithms

Informed search algorithm

  • A*: like Dijkstra but achieves better performance by using heuristics to guide its search (that's why it's informed).

Undirected graphs

  • BFS: explore nearest successors first, then widen the search.
  • DFS: explore a graph by going as far as possible, then backtrack.

Status

I'm working on documentation. I want this project to be very accessible. All of my choices, my errors, difficulties will be written so my work can be used to study.

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Path finding algorithms focused on code reusability.

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