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canvas-pacman

A Canvas Implementation of the original Pacman with Mobile support

Features already available:

  • Ghosts with waypoint movement (fully random currently)
  • Collision detection with pacman (ghosts, fruits, pacs)
  • Pacman able to eat ghosts after noming an ultra Pac
  • Point counter
  • New life every 10,000 points
  • Input-agnostic movement mechanics for all units (so all AI/pacman, doesn't matter what input you control it with, it's states that get evaluated)
  • Lives tracking
  • Full Rendering of all components (everything procedural, including animations) as well as all drawings based on calculations of available size - so full scaling is in place.
  • All animations and movements based on time delta
  • Map creating is procedural based on a map config, can be altered fully (some layouts might have bugs that need to be fixed, not all permutations have been tested)
  • The teleportation points (both vertical, and horizontal, if vertical ever gets put into place, are available) - available to be used for any sprite entity
  • Waypoint lookup, and point to point route calculation helpers have been made.

... There may be more, but that was off the top of my head.

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A Canvas Implementation of the original Pacman with Mobile support

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