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mount: implement UnmountAll() #62

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thaJeztah
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UnmountAll() unmounts all mounts underneath the specified path, but (contrary to RecursiveUnmount()) does not unmount path itself.

relates to moby/moby#39267 moby/moby#39267 (comment)

@kolyshkin
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Perhaps UnmountAllUnder or UnmountAllBelow, to better say what it does.

}

// Slow path: unmount all mounts inside target one by one.
return UnmountAll(target)
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It seems that you need to unmount the target itself here.

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If I am not mistaken above, this function now works incorrectly on its slow path, and thus our tests are not adequate.

Surely there needs to be a test added for UnmountAll.

Comment on lines +54 to +56
// to the slow path). We're not using RecursiveUnmount() here, to avoid
// repeatedly calling mountinfo.GetMounts()
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I think this comment is no longer valid (as RecursiveUnmount itself is using this function).

}

// Make the deepest mount be first
sort.Slice(mounts, func(i, j int) bool {
return len(mounts[i].Mountpoint) > len(mounts[j].Mountpoint)
sort.Slice(subMounts, func(i, j int) bool {
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@kolyshkin kolyshkin Feb 16, 2021

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I'd add something like

if len(subMounts) == 0 {
     return nil
}

before here

// point itself.
func RecursiveUnmount(target string) error {
// Fast path, works if target is a mount point that can be unmounted.
// UnmountAll unmounts all mounts and submounts underneath parent,
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Suggested change
// UnmountAll unmounts all mounts and submounts underneath parent,
// UnmountAll unmounts all mounts underneath parent, excluding the parent itself.
// Note that parent does not have to be a mount point.

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(I've removed "and submount" because from user's perspective all mounts are the same -- it is only in the code we distinguish between the top-level mounts and their sub-mounts).

Comment on lines +59 to +61
// Skip parent itself, and skip non-top-level mounts
if m.Mountpoint == parent || path.Dir(m.Mountpoint) != parent {
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So, I think this is not entirely correct optimization. Let me describe what I think would be a correct one.

We have a list of mounts, it's a tree, and we assume that if we use mntDetach flag we will only need to unmount the top ones. But the top ones are not those whose parent is parent, but those who have submounts.

For example, if we have the following directory tree (mounts are marked with [n]):

.
├── [1]
│   ├── [4]
│   └── [5]
├── 2
│   └── [6]
└── 3
    └── 7
        └── [8]

the top-level mounts are [1], [6], and [8], and we should try unmounting them first, hoping that [4] and [5] will be unmounted.

One way of doing that is to sort the tree so the shortest paths will be first, and upon successful unmount remove the children of the unmounted directory.

I am not that great at algorithms and not sure if it's possible to create the one described above, which will be faster that just iterating over a list and unmounting everything. Maybe it will be possible and even efficient if we use a real tree-like structure and do a width-first tree traversal, discarding the entire branch underneath if umount is successful.

My gut feeling though is that the "smart" approach will be slower than the "stupid" one.

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One other things is, for special cases, when we know that the top mounts are right below the parent (which is what your code does in fast path), we can avoid reading mountinfo and just do something like

entries, err := os.Readdirnames(parent)
if err != nil {
   return err
}
for _, de := range entries {
   mp := filepath.Join(parent, de)
   err := unix.Unmount(mp, mntDetach)
   if err != nil && err != unix.EINVAL {
      return &os.PathError{Op: "UnmountAll", Path: mp, Err: err}
   }
}

after which we can read mountinfo and see if there's anything left.

Now, again, this optimization only makes sense if we assume that in most of the cases the mounts will be a direct descendants of the parent (which is also true for your code).

`UnmountAll()` unmounts all mounts underneath the specified path, but
(contrary to `RecursiveUnmount()`) does not unmount `path` itself.

Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
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