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mkissarli/README.md

Hi!! I like playing with shiny things.

Currently a developer at @bamboolengineeing and recent MSci Mathematics and Statistics graduate from Lancaster University, UK. I like building things, especially with shiny new tech.

My Github is mixture of things, but mostly trying out new languages and frameworks for web development, and well as game jam entries and game related development.

If you have any questions, or want to otherwise contact me, you can reach me at kissarlim@gmail.com.

mkissarli's github stats

Particularly interesting projects

  • Data Science Projects - A few different projects, but includes a pretty cool Music Genre Prediction network, which works by converting audio to spectrograms and pipelining these into a convolutional neural network (VGG-16), achieving a prediction success rate of 90% on unseen validation data.
  • Game Boi (A game written in GameBoy C) - A Super Meat Boy style platformer done for GameBoy Jam 8, written as an actual Gameboy Original ROM!! Built in pure C with the Gameboy Developer Kit (GBDK), using a limited subset of the C compiler (e.g. no Malloc). Particular difficulties include dealing with the extremely limited specs of a Gameboy, in both speed and memory.

Projects

Web

Game Dev

Low Level/Algorithms

Other

Pinned

  1. data-science data-science Public

    Jupyter Notebook

  2. time-spent time-spent Public

    Python

  3. vue-todo vue-todo Public

    Simple app used to learn Vuejs, vuex, axios and typescript. Made in sync with the backend at https://github.com/Thief3/graphql-todo-backend .

    Vue

  4. graphql-todo-backend graphql-todo-backend Public

    Simple backend for todo apps, made to learn graphql, mongoose (mongodb), typescript, apollo and jwt. Made with the front end at https://github.com/Thief3/vue-todo in mind.

    TypeScript

  5. dice-roller dice-roller Public

    Dice rolling app for effects. Inspired for use with four souls.

    CSS

  6. game-boi game-boi Public

    Platformer for the Gameboy game jam

    C