Skip to content
This repository has been archived by the owner on Oct 14, 2020. It is now read-only.

melloc/roguelike

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

cs195n

Roguelike final project

Week 4

cody, jte, lelberty

=== Current bugs: ===

  • Terminal close isn't supported from eclipse. You need to either press 'Q' to quit or use eclipse to stop the process

=== Package structure: ===

All below are prefixed with edu.brown.cs.roguelike

==== Engine ====

This is code for the engine, which should be code more general to roguelikes:

  • engine.config - configuration file loading/object marshalling
  • engine.entities - entity (player/monster/npc etc) logic
  • engine.entities.events - events and actions that entities can observe and take, respectively
  • engine.events - high-level action/event abstraction (keystrokes, etc)
  • engine.game - core game logic/turn management
  • engine.graphics - graphics (Lanterna) classes
  • engine.level - all classes that collectively make up a Level
  • engine.proc - procedural content generation
  • engine.save - all save-game logic
  • engine.fsm - Finite state machine
  • engine.fsm.monster - FSM's for monsters
  • engine.pathfinding - A* pathfinding logic

Testing:

  • engine.config.test - round-trip marshalling tests
  • engine.graphics.test - a simple test implementation of Application and Layer
  • engine.level.test - unit tests for level classes - primarily serialization
  • engine.save.test - unit tests for save-game logic classes

==== Game ====

This is code related to the actual game:

  • game - GUIApp is the in-progress implementation of Application, and Roguelike is our actual game

==== Support ====

Then we also have some support classes, all located in (with no prefix):

  • cs195n - TA support code we use

Engine requirements

| Engine supports transitions between two levels | GoToLevel provides means for transporting player to other level | Engine has some concept of equipment | Stackables

Game requirements

| Player can equip items from inventory | Weapons can be picked up and wielded. | Player can move between levels | Stairs provide means to access other levels | No serious bugs exist in gameplay | Not that we know of.

Approximate number of hours:

40 hours collectively

About

A simple roguelike engine and game, originally made for CS195N.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages